Human Design

What's New

Human Design Basics

Related Guides and Resources

Human Design Access to Content

User Interface

Action Bar

Human Section

Human VR Section

Edit Panel

About the Navigation Tool (V-Nav)

About Human Models

About Body Movements

Predefined Queries

Offline Mode

Customizing Preferences

Creating a Human

Importing a Human

Searching for a Human

Changing Human Appearance

Changing the Age and Gender (Generative Human)

Changing the Body

Changing the Face

Changing the Skin Tone

Applying Visual Effects

Changing Postures

Postures Concepts

About Selection and Application

About Human Reference Frame

Applying Predefined Postures

Blending Postures

Managing Customized Postures

Changing the Angle with Forward Kinematics

Changing the Position and Orientation with Inverse Kinematics

Grabbing an Object

Adding Constraints

Identifying Collisions

Adding Clothes and Accessories

Displaying Identity Information

Exporting and Importing Textures

Defining the Visual Quality (Generative Human)

Applying Materials to a Human

Converting Meshes

Activating First-Person View

Immersive Virtuality

VR Concepts

Navigation Controls for the Controllers

Human Incarnation Controls for Controllers

About Human Incarnation and Capture Options

Viewing Immersive Virtuality Content

Calibrating Human Proportions

Creating a VR Avatar

Connecting a Product to a Bone