Rendering Scene Design

The action bar is the main command bar at the bottom of your window. Commands that are specific to your app are organized in sections in this bar.

This page discusses:

Create Rendering Scene
Lets you store cameras, environments, stickers and lights.
See Creating a Rendering Scene.
Manage Ambience
See Flyout for Managing Ambience
Import Environment
See Flyout for Creating Environments.
Create Spot Light
See Flyout for Creating Spot Lights.
Create Physical Spot Light
See Flyout for Creating Physical Spot Lights.
Pick and Apply Material
See Flyout for Managing Materials.
Create and Apply Decal
See Flyour for Create and Apply Decal.

Flyout for Managing Ambience

Manage Ambience
Selects an ambience for your scene.
See Using the Ambience Panels.
Insert Ambience as Reference
Creates a reference node for an ambience.
See Inserting an Ambience as a Reference.
Insert Ambience as Copy
Creates a node for a copied ambience.
See Inserting an Ambience as a Copy.

Flyout for Creating Environments

Import Environment
Automatically generates an environment image.
See Importing an Environment.
Create Box Environment
Creates a new box environment with default settings.
See Creating a Standard Environment.
Create Sphere Environment
Creates a new spherical environment with default settings.
See Creating a Standard Environment.
Create Cylinder Environment
Creates a new cylindrical environment with default settings.
See Creating a Standard Environment.

Flyout for Creating Spot Lights

Create Spot Light
Creates a light with a conical shape.
This light source emits the light isotropically inside a cone of influence.
See About Creating a Light Source.
Create Point Light
Creates a light situated at a given point and emits light isotropically.
See About Creating a Light Source.
Create Directional Light
Creates a light that comes from a given direction.
See About Creating a Light Source.
Create Rectangle Area Light
Creates an area light with a rectangular shape.
See About Creating a Light Source.
Create Disk Area Light
Creates an area light that tunes the lighting of each object individually.
See About Creating a Light Source.
Create Sphere Area Light
Create a spherical area light.
See About Creating a Light Source.
Create Cylinder Area Light
Creates a cylindrical area light.
See About Creating a Light Source.

Flyout for Creating Physical Spot Lights

Create Physical Spot Light
Creates a more realistic conical light.
See About Creating a Light Source.
Create Physical Point Light
Creates a light situated at a given point.
This light source emits light isotropically with a more realistic aspect.
See About Creating a Light Source.
Create Physical Sun Light
Creates a light coming from a given direction.
This generates constant intensity parallel lighting with a more realistic aspect.
See About Creating a Light Source.
Create Photometric Light
Creates a conical light with a more realistic aspect.
See About Creating a Light Source.

Flyout for Managing Materials

Apply Material
Lets you apply materials using the Material Browser.
See Material Definition User's Guide
Pick and Apply Material
Picks a material and applies it onto other supports.
Pick to select the material and apply it onto another object.
See Picking and Applying a Material.
Remove Material
Removes an applied material from a component.
Click to remove the material.
See Removing a Material.
Create and Apply Material
Creates a core or covering material and apply it.
Click the icon, select the type of material to be created, and then choose a material from the list.
See Creating and Applying a Material.
Duplicate Material
Creates a new material in session from an existing one.
Select the material to duplicate.
See Duplicating a Material.
Create Material from Substance
Creates covering materials from a substance archive.
See Creating a Material from a Substance File.
Create Material from Axf File
Creates a core or covering material from an AxF file.
See Creating a Material from an AxF File.

Flyout for Create and Apply Decal

Create and Apply Decal
Lets you create a new decal then apply it.
See Creating and Applying Decals.
Apply Decal
Applies decals already available in your session.
See Applying Decals.
Apply Decal
Applies decals already available in your session.
See Applying Decals.
Remove Decal
Deletes decals.
Select the decal to be removed, and then click Remove Decal from the action bar.
See Modifying Decals.