The tasks in this section show you how to create or edit content (classes) in a behavior library or in a functional or logical behavior.
About Modelica Classes About Tools for Managing Classes Working with Package Browsers Working with Preferred Classes Browsers Working with the Proposed Classes Browser Creating a Class Selecting or Activating a Class Navigating the History of Activated Classes Checking a Class Moving a class Deleting a Class Duplicating a Class Copying, Cutting and Pasting Classes Copying the Modelica Path of a Class Opening Class in a New Tab Displaying a Class in Immersive Dockable Panel Editing Class Attributes Editing the Coordinate System Using the Mouse Propagating a Replaceable Class Locking and Unlocking a Class Protecting Classes Creating an Editable Copy of a Model Example in a New Library Comparing and Merging Classes Displaying and Editing Modelica Text Creating and Editing Enumeration Types Calling External C Functions in a Function Controlling Graphical Annotations of Icons by Parameters Recomputing the Cut Joint Configuration Documentation