Behavior Authoring Section

The Behavior Authoring section provides commands for creating and managing behaviors and included components.

This page discusses:

New Modelica Class
See Flyout for New Modelica Class
Modelica Editor
Edits the Modelica text of the activated class.
See Displaying and Editing Modelica Text.
Documentation Editor
Allows to display, edit or create the documentation of the activated class.
See Displaying, Adding, or Editing Documentation.
Class Attributes
Edits the class attributes.
See Editing Class Attributes.
Edit Modelica Parameters
Edits the Modelica parameters of the selected component or class.
See Displaying and Editing Modelica Parameters.
Check Class
Checks the class.
See Checking a Class.
Versioning
See Flyout for Versioning
Local State
Creates a local state.
See Creating and Simulating a Simple State Machine.
Transition
Creates a transition between two states.
See Creating and Simulating a Simple State Machine.
Check Class
Checks the class.
See Checking a Class.
Line
See Flyout for Drawing
Text
Creates a text.
See Drawing Primitives.
Picture
Adds a picture to the diagram or icon layer.
See Adding a Picture.
Modelica Graphics Properties
Shows/hides the Modelica Graphics Properties dialog box, to edit selected graphical primitives.
See Drawing Primitives.
Smart Connection
Disables/Enables the creation of smart connections.
See Connecting with Smart Connect.
Direct Connection
Disables/Enables the creation of direct connections.
See Creating a Standard Connection.
Simulate
See Flyout for Simulation
Icon Layer
Switches between icon layer and diagram layer of the current class.
See Switching from Diagram Layer to Icon Layer.
Change Active View
Switches between views.
Select the view to be displayed.
See Managing 2D and 3D Views.

Flyout for New Modelica Class

New Modelica Class
Creates a Modelica class in a logical behavior or in a behavior library, within another class.
See Creating an Empty Class or Extending from an Existing Class.
New Modelica Library
Creates a new Modelica Library.
See Creating a Modelica Library or Dymola Behavior Library.
Import a Modelica File
Imports the contents of a Modelica file (.mo,.moe) into a new behavior library.
See Importing a Modelica Library or a Modelica Model.
Import FMU
Imports the content of a Functional Mock-up Unit (.fmu) into a new behavior library.
See Importing a Model in FMU Format.

Flyout for Versioning

Modelica Versions and Dependencies
Modifies Modelica versions and dependencies for the selected libraries or logical behaviors.
See Managing Modelica Versions and Dependencies for Libraries and Behaviors.
Modelica Versions and Dependencies
Modifies Modelica versions and dependencies for the selected libraries or logical behaviors.
See Managing Modelica Versions and Dependencies for Libraries and Behaviors.

Flyout for Drawing

Line
Creates a line or a broken line.
See Drawing Primitives.
Rectangle
Creates a rectangle.
See Drawing Primitives.
Ellipse
Creates an ellipse.
See Drawing Primitives.
Polygon
Creates a polygon.
See Drawing Primitives.

Flyout for Simulation

Simulate
Launches a simulation.
See Simulating a Behavior.
Replay Animation
Replays the animation previously executed. This command reuses the virtual execution and helps analyze the animation.
See Replaying an Animation.