Primary Area

The primary area of the Setup section provides commands for specifying up your manikin within your app.

This page discusses:



Manikin
Insert a new manikin then select from the displayed attributes. Using the Robot place the manikin at the desired location.
See Inserting a Manikin.


Existing Manikin
Duplicates an existing manikin and instantiates it under a selected target.
  • Click Existing Manikin and select the product where the insertion is going to be performed.
  • In the Object Selection dialog box, select From Search or From Session.
  • Follow the prompts, then click to select the manikin.
  • Click OK, the manikin appears.


Package
Create and define a new package for a vehicle's interior dimensions. This includes one or many designated seating positions, such as the driver's position, front, second and third row passenger positions.
See Creating a New Package.


Human Interface
Creates a Human Interface on the selected object. It can be used later as a target for a manikin to reach or grasp the product.
See Creating or Modifying Human Interfaces.


Human Location
This creates a Human Location which is a axis location, a target in your scenario that helps define the final location to be reached in various activities. These only become visible when you are editing a human location or creating an activity and looking for a target human location. Others who open a resource or product do not see any human locations in the work area.
See Creating a Human Location.


Reach Zones
Computes the Reach Zones for each of the 4 reach zones (Primary, Secondary, Secondary Maximum and Tertiary) that can be displayed.
See Reach Zones Limit for Grasping.


Place Mode
See Flyout for Place Mode


Offset
Creates an offset on the selected body part. This offset can then be used to reach a target or manipulate the body part.
See Using, Redefining, and Activating an Offset.


Attach/Detach
You can attach objects to a manikin so that there is a one-way relationship between a manikin segment and one or more objects in its environment. The attached object becomes a child to the segment. Once attached, this object moves with the same matrix as its parent segment.
See Attaching, Detaching, and Confirming Objects.


Joint Angle Manipulation
Controls the Manikins movements using forward kinematic manipulator.

See Using Joint Angle Manipulation with Dynamic Clash

Flyout for Place Mode



Place Mode
Places the manikin’s referential on the selected point.
  • Click Place Mode and select a location then click the manikin. The manikin is instantly snapped to the new location and placed in accordance to its referential.
  • If required, drag or rotate the Robot to move the manikin or click in another location.
  • Click the icon again to deactivate.
See Primary Area.


Place Mode (Z only)
Places the manikin’s referential at the height of the selected point.
  • Click Place Mode (Z only) and select a location then click the manikin. The manikin is instantly is instantly moved in Z direction until its referential is at the selected height.
  • If required, click another location.
  • Click again to deactivate.
See Primary Area.