Wireframe and Surface Section

The Wireframe and Surface section of action bar provides commands for creating wireframe elements and surfaces.

These commands belong to the Generative Shape Design app and are described in the Generative Shape Design User's Guide to which you have access below. In the Concrete Structures 3D Design app, they are available from the Wireframe and Surface section of the action bar.

This page discusses:

Sketch
Creates a sketch.
See Sketcher User's Guide.
Point
See Flyout for Point.
Line
See Flyout for Line.
Plane
See Flyout for Plane.
Axis System
See Flyout for Axis System.
Work On Support
See Flyout for Work on Support.
Circle
See Flyout for Circle.
Spline
See Flyout for Spline.
Projection
See Flyout for Projection.
Intersection
Creates wireframe geometry by intersecting elements.
See Creating Intersections.
Parallel Curve
See Flyout for Parallel Curve.
Extrude
See Flyout for Extrude.
Sweep
Creates a swept surface.
See Sweeping.
Fill
Creates a fill surface.
See Creating Fill Surfaces.
Multi-Sections Surface
See Flyout for Multi-Sections Surface.
Join
See Flyout for Join.
Boundary
See Flyout for Boundary.
Translate
See Flyout for Translate.
Object Repetition
Repeats objects.
See Repeating Objects.
Rectangular Pattern
See Flyout for Rectangular Pattern.
Extrapolate
Flyout for Extrapolate
Offset
Creates an offset surface.
See Creating Offset Surfaces.
Split
See Flyout for Split.
Law
Creates a law.
See Creating Laws.
Shape Fillet
Creates a shape fillet.
See Creating Bitangent Shape Fillets.

Flyout for Point

Point
Creates a point.
See Creating Points.
Points and Planes Repetition
Creates multiple points, planes, and axis systems.
See Creating Multiple Points and Planes.
Extremum
Creates extremum elements at the minimum or maximum distance on a curve, a surface, or a pad.
See Creating Extremum Elements.

Flyout for Line

Line
Creates a line.
See Creating Lines.
Axis
Creates an axis feature from an element.
See Creating an Axis.


Polyline
Creates an exact broken line made of several connected segments.
See Creating Polylines.

Flyout for Plane

Plane
Creates a plane.
See Creating Planes.
Planes Between
Creates planes between other planes.
See Creating Planes Between Other Planes.

Flyout for Axis System

Axis System
Defines a three-axis system composed of an origin point and three orthogonal axes.
See Defining an Axis System.
Create axis system from Robot
Creates an axis system from a Robot.
See Creation of local axis-system from a Robot definition.

Flyout for Work on Support

Work on Support
Creates a support from a plane or surface.
See Working with a Support.
Plane System
Defines a number of planes in a given direction.
See Creating Plane Systems.

Flyout for Circle

Circle
Creates a circle and circular arcs.
See Creating Circles.
Corner
Creates a corner between two curves or between a point and a curve.
See Creating Corners.
Connect Curve
Creates a connecting curve between two curves.
See Creating Connect Curves.

Flyout for Spline

Spline
Creates spline curves.
See Creating Splines.
3D Curve
Creates 3D curves using control points.
See Creating Curves.
Helix
Creates a helical curve.
See Creating a Helix.
Spiral
Creates curves in the shape of spirals in 2D plane.
See Creating Spirals.

Flyout for Projection

Projection
Creates geometry by projecting one or more elements onto a support.
See Creating Projections.
Combine
Creates a curve resulting from the intersection of the extrusion of two curves.
See Creating Combined Curves.

Flyout for Parallel Curve

Parallel Curve
Creates a curve parallel to a reference curve.
See Creating Parallel Curves.
Rolling Offset
Creates a rolling curve at a required offset distance from a reference curve.
See Creating a Rolling Offset.
3D Curve Offset
Creates a 3D curve offset from a reference curve.
See Creating a 3D Curve Offset.

Flyout for Extrude

Extrude
Creates an extruded surface.
See Creating Extruded Surfaces.
Revolve
Creates a revolution surface.
See Creating Revolution Surfaces.
Sphere
Creates a spherical surface.
See Creating Spherical Surfaces.
Cylinder
Creates a cylindrical surface.
See Creating Cylindrical Surfaces.

Flyout for Multi-Sections Surface

Multi-Sections Surface
Creates a multi-sections surface.
See Creating Multi-Sections Surfaces.
Blend
Creates a blended surface, that is a surface between two wireframe elements.
See Creating Blended Surfaces.

Flyout for Join

Join
Creates a join to assemble adjacent curves or surfaces to one element.
See Joining Curves or Surfaces.
Healing
Heals geometry by filling gaps between surfaces.
See Healing Geometry.
Curve Smooth
Smooths a curve (filling gaps, smooth tangency and curvature discontinuities) to generate better quality geometry when using this curve to create other elements.
See Smoothing Curves.
Disassemble
Disassembles multi-cells curves or surfaces into mono-cell or mono-domain curves or surfaces.
See Generative Shape Design User's Guide: Performing Operations on Shape Geometry: Disassembling Shapes.

Flyout for Boundary

Boundary
Creates a boundary curve.
See Creating Boundary Curves.
Extract
Extracts geometry.
See Extracting Geometry.
Multiple Extract
Extracts geometry.
See Extracting Sub-Elements.

Flyout for Translate

Translate
Translates geometry.
See Translating Geometry.
Rotate
Rotates geometry.
See Rotating Geometry.
Symmetry
Transforms geometry by symmetry.
See Performing Symmetry on Geometry
Scaling
Transforms geometry by scaling.
See Transforming Geometry by Scaling
Affinity
Transforms geometry by affinity.
See Transforming Geometry by Affinity.
Axis to Axis
Transforms elements from an axis to another.
See Transforming Elements from an Axis to Another.

Flyout for Rectangular Pattern

Rectangular Pattern
Creates a rectangular pattern.
See Creating Rectangular Patterns using Single Elements and Creating Rectangular Patterns using Multiple Elements.
Circular Pattern
Creates a circular pattern.
See Creating Circular Patterns using Single Elements and Creating Circular Patterns using Multiple Elements.
User Pattern
Creates a user-defined pattern.
See Creating User Patterns and Creating Rectangular Patterns using Multiple Elements.

Flyout for Extrapolate

Extrapolate
Extrapolates a surface or a curve.
See Extrapolating Surfaces or Extrapolating Curves.
Invert Orientation
Inverts the orientation of geometry.
See Inverting the Orientation of Geometry.
Near/Far
Creates a nearest or farthest entity of a multiple element.
See Creating the Nearest or the Farthest Entity of a Multiple Element.

Flyout for Split

Split
Splits geometry.
See Splitting Geometry.
Trim
Trims geometry.
See Trimming Geometry.