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Create/Edit Sketch
- Creates a new sketch or edits an existing one.
- See Sketch Section.
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Box
- Creates a component, based on the shape of a box.
- See
Creating a Subdivision Box.
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Quadball
- Creates a component, based on the shape of a quadball.
- See
Creating a Subdivision QuadBall.
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Cylinder
- Creates a component, based on the shape of a cylinder.
- See
Creating a Subdivision Cylinder.
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Globe
- Creates a component, based on the shape of a globe.
- See
Creating a Subdivision Globe.
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Torus
- Creates a component, based on the shape of a torus.
- See
Creating a Subdivision Torus.
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Cone
- Creates a component, based on the shape of a cone.
- See
Creating a Subdivision Cone.
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Pyramid
- Creates a component, based on the shape of a pyramid.
- See
Creating a Subdivision Pyramid.
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Rectangle
- Creates a component, based on the shape of a rectangle.
- See
Creating a Subdivision Rectangle.
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Disk
- Creates a component, based on the shape of a disk.
- See
Creating a Subdivision Disk.
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Ring
- Creates a component, based on the shape of a ring.
- See
Creating a Subdivision Ring.
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- Net Surface
- Creates a net surface based on a set of curves or
edges.
- See Creating a Net Surface.
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Extrude
- Extrude mesh faces on a subdivision object.
- See
Extruding a Subdivision Edge or Face.
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Insert Loops
- Inserts additional loops in the mesh on subdivision
objects.
- See
Inserting Loops on Subdivision Objects.
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Subdivide Faces
- Subdivide mesh faces on a subdivision object.
- See
Subdividing a Subdivision Face.
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Crease Edges
- Adjusts the crease between mesh faces on subdivision
objects.
- See
Creasing Edges on a Subdivision Face.
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Align Cage Points
- Aligns cage points on a subdivision object with other objects in the work area.
- See
Align and Quick Align Points on the Subdivision Mesh.
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Fill Edges
- Fills gaps in mesh faces on a subdivision object.
- See
Filling Subdivision Holes.
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Cut by Plane
- Cuts subdivision objects along a plane.
- See
Cutting a Subdivision Object Using a Plane.
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Bevel
- Adds a bevel to increase the density of the mesh.
- See Creating a Bevel.
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Merge
- Merges two subdivision surfaces along open loops.
- See Merging Subdivision Surfaces.
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Link
- Link subdivision vertices to geometrical entities.
- See Linking Geometric Elements to a Subdivision Surface.
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Delete Faces/Loops
- Displays data points for distance, speed, acceleration,
and forces for your motion study.
- See
Deleting Faces and Loops on Subdivision Objects.
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Reverse Normal
- Inverts the normal direction of a subdivision face.
- See Reversing the Normal of a Subdivision Face.
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Arc Bend
- Bends mesh points on a subdivision object in an arc based
on view orientation.
- See
Creating an Arc Bend.
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Scale by Distance
- Scales a subdivision object about a selectable origin by
specifying a distance between two points.
- See
Scaling Subdivisions by Specifying a Distance.
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Flex
- Bends mesh points on a subdivision object in a linear or
circular transition on the face or surface.
- See
Translate or Scale Subdivision Objects.
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Symmetry On
- Creates symmetry in subdivision objects along a plane.
- See
Using Symmetry to Create Subdivision Objects.
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