Boat Controller
|
Controls a boat interactively.
|
For more
information, see
Boat Controller Properties.
|
Car Controller
|
Lets you drive a car interactively. You can
accelerate, decelerate, brake, or orient the wheels.
|
For more
information, see
Car Controller Properties.
|
Explode
|
Animates a product to generate an exploded
view of its structure.
Note:
Only the elements exposed as subactors are expanded.
|
For more
information, see
Explode Properties.
|
Follow Mouse
|
Places a 3D actor under your pointer.
|
For more
information, see
Follow Mouse Properties.
|
Helicopter Controller
|
Controls a helicopter interactively.
|
For more
information, see
Helicopter Controller Properties.
|
Human Controller
|
Controls a human.
|
For more
information, see
Human Controller Properties.
|
Human Motion
|
Adds moving capacities to a human.
Note:
This behavior is essential when you use the Human
Controller behavior.
|
For more
information, see
Human Motion Properties.
|
Imitate
|
Applies transformations of a 3D actor to
another actor.
Note:
You can apply one or more transformations: rotation,
translation, or scale.
|
For more
information, see
Imitate Properties.
|
Look at
|
Orients a 3D actor to a target.
|
For more
information, see
Look At Properties.
|
Open Close
|
Translates or rotates an object to simulate a
door animation.
|
For more
information, see
Open Close Properties.
|
Physics Interactor
|
Lets you interact with physical 3D actors in
the experience.
|
For more
information, see
Physics Interactor Properties.
|
Plane Controller
|
Controls a plane interactively.
|
For more
information, see
Plane Controller Properties.
|
Motion
|
Adds moving capacities to a 3D actor.
Note:
When you add the behavior to a camera, you must be careful
about the camera orientation. For more information, see
About Cameras.
|
For more
information, see
Motion Properties.
|
Rigid Body
|
Lets you do the following with a 3D actor:
- Define its physical properties (for example, weight)
- Defines its physical simulation mode (for example, fixed or
falling).
|
For more
information, see
Rigid Body Properties.
|
Rotate
|
Rotates a 3D actor around an axis.
|
For more
information, see
Rotate Properties.
|
Traffic Manager
|
Simulates a traffic flow on a path.
|
For more
information, see
Traffic Manager Properties.
|