About Animation Behaviors

Animation behaviors lets you manage interactive animations of actors.

See Also
Adding Behaviors
Using Favorites

Behavior Description Additional Information
Boat Controller Controls a boat interactively. For more information, see Boat Controller Properties.
Car Controller Lets you drive a car interactively. You can accelerate, decelerate, brake, or orient the wheels. For more information, see Car Controller Properties.
Explode Animates a product to generate an exploded view of its structure.
Note: Only the elements exposed as subactors are expanded.
For more information, see Explode Properties.
Follow Mouse Places a 3D actor under your pointer. For more information, see Follow Mouse Properties.
Helicopter Controller Controls a helicopter interactively. For more information, see Helicopter Controller Properties.
Human Controller Controls a human. For more information, see Human Controller Properties.
Human Motion Adds moving capacities to a human.
Note: This behavior is essential when you use the Human Controller behavior.
For more information, see Human Motion Properties.
Imitate Applies transformations of a 3D actor to another actor.
Note: You can apply one or more transformations: rotation, translation, or scale.
For more information, see Imitate Properties.
Look at Orients a 3D actor to a target. For more information, see Look At Properties.
Open Close Translates or rotates an object to simulate a door animation. For more information, see Open Close Properties.
Physics Interactor Lets you interact with physical 3D actors in the experience. For more information, see Physics Interactor Properties.
Plane Controller Controls a plane interactively. For more information, see Plane Controller Properties.
Motion Adds moving capacities to a 3D actor.
Note: When you add the behavior to a camera, you must be careful about the camera orientation. For more information, see About Cameras.
For more information, see Motion Properties.
Rigid Body

Lets you do the following with a 3D actor:

  • Define its physical properties (for example, weight)
  • Defines its physical simulation mode (for example, fixed or falling).

For more information, see Rigid Body Properties.
Rotate Rotates a 3D actor around an axis. For more information, see Rotate Properties.
Traffic Manager Simulates a traffic flow on a path. For more information, see Traffic Manager Properties.