Primary Area

The primary area of the Setup section provides commands for specifying up your manikin within your app.

This page discusses:



Manikin
Insert a new manikin then select from the displayed attributes. Using the Robot place the manikin at the desired location.
See Inserting a Manikin.


Existing Manikin
Duplicates an existing manikin and instantiates it under a selected target.
  • Click Existing Manikin and select the product where the insertion is going to be performed.
  • In the Object Selection dialog box, select From Search or From Session.
  • Follow the prompts, then click to select the manikin.
  • Click OK, the manikin appears.


Human Interface
Creates a Human Interface on the selected object. It can be used later as a target for a manikin to reach or grasp the product.
See Creating or Modifying Human Interfaces.


Human Location
This creates a Human Location which is a axis location, a target in your scenario that helps define the final location to be reached in various activities. These only become visible when you are editing a human location or creating an activity and looking for a target human location. Others who open a resource or product do not see any human locations in the work area.
See Creating a Human Location.


Reach Zones
Computes the Reach Zones for each of the 4 reach zones (Primary, Secondary, Secondary Maximum and Tertiary) that can be displayed.
See Reach Zones Limit for Grasping.


Attach/Detach
You can attach objects to a manikin so that there is a one-way relationship between a manikin segment and one or more objects in its environment. The attached object becomes a child to the segment. Once attached, this object moves with the same matrix as its parent segment.
See Attaching, Detaching, and Confirming Objects.


Existing Product or Resource
See Flyout for Existing Products and Resources and Inserting


Generate a Resource
Generates a Resource.
See Generating a Resource


Place Mode
See Flyout for Place Mode


Snap
See Flyout for Snapping


Fix in Space
See Flyout for Mechanisms


Combined Manipulation Mode
See Flyout for Manipulation Mode


Joint Angle Manipulation
Controls the Manikins movements using forward kinematic manipulator.

See Using Joint Angle Manipulation with Dynamic Clash



Offset
Creates an offset on the selected body part. This offset can then be used to reach a target or manipulate the body part.
See Using, Redefining, and Activating an Offset.


Create Track
See Flyout for Track


Synchronize Data with Planning
See Flyout for Synchronizing Data


New Simulation State
See Flyout for a Simulation State

Flyout for Existing Products and Resources and Inserting



Existing Product or Resource
Generates a Product or Resource from a selected product.
Click Existing Product or Resource, the tree, to select a parent for the resource. The Insert Existing Product or Resource dialog box appears, click From Search tab, specify the search attribute, and click OK. Select the resources or products in the list and click OK.
See Inserting an Existing Product or Resource


Insert Capable Resources
Inserts capable resources into a manufacturing cell
  • Manufacturing Cell: Click ... to select the manufacturing cell.
  • Planning Object: Click ... to select the planning object. When all Planning Objects are selected, they appear in the Assigned and Capable Resources list.

Flyout for Place Mode



Place Mode
Places the manikin’s referential on the selected point.
  • Click Place Mode and select a location then click the manikin. The manikin is instantly snapped to the new location and placed in accordance to its referential.
  • If required, drag or rotate the Robot to move the manikin or click in another location.
  • Click the icon again to deactivate.
See Primary Area.


Place Mode (Z only)
Places the manikin’s referential at the height of the selected point.
  • Click Place Mode (Z only) and select a location then click the manikin. The manikin is instantly is instantly moved in Z direction until its referential is at the selected height.
  • If required, click another location.
  • Click again to deactivate.
See Primary Area.

Flyout for Snapping



Snap
Juxtaposes two items. One item moves to a specific point in reference to the other.
See Snapping Products or Resources


Align and Distribute
Aligns or distributes items to other object or points in space.
See Aligning, Rotating, and Distributing the Resource


Copy and Mirror
Mirrors a resource while using the deep copy option to create new references.
See Mirroring Objects


Mirror
Moves an item so that it locates in a mirror image of its previous location.
See Mirroring Objects


Offset Plane
This offsets a plane.
See Using Offset Planes

Flyout for Mechanisms



Fix in Space
Select an object and place a Fix in Space constraint.
See Object Selection and Movement


Create Attachments
Create an attachment between the Products / Resources.
See Creating an Attachment

Manage Attachments
Manage the attachments between the Products / Resources.
See Managing Attachments



Mechanical Port
Creates mechanical port for a manikin segment.
See Creating Mechanical Ports
See Context Toolbars

Flyout for Manipulation Mode



Manipulate
Manipulates the manikin using inverse kinematics and other modes.
See Using Manipulate.


IK Body Part Referential
This manipulation induces spine and/or hip motion in order to translate and orient the manikin toward the target. In other words, these behaviors modify the Inverse Kinematics chain, making it local (limbs only) or global (limbs and spine and pelvis). In this mode, any segment selection made in the 3D environment automatically snaps the Robot to the associated segment IK control point. The Robot is oriented in the segment frame.
Click IK Body Part Referentialand select the body part or referential. The Robot is orientated to the segment frame. Select an axis and move accordingly.
See Using IK Manikin or Body Part Referential.


IK Manikin Referential
This manipulation induces spine and/or hip motion in order to translate and orient the manikin toward the target. In other words, these behaviors modify the Inverse Kinematics chain, making it local (limbs only) or global (limbs and spine and pelvis). This mode the Robot is oriented in the worker (global) frame.
Click IK Manikin Referential and select the body part or referential. The Robot is orientated in the worker (global) frame.
See Using IK Manikin or Body Part Referential.


Reach And Grasp
This uses the inverse kinematics (IK) and auto grasp to make a manikin reach and grasp an object using three directions of the robot to manipulate the hand.
See Positioning Arms and Legs.


Reach (position only)

This Reach mode takes advantage of the manikin's inverse kinematics capability to reach the exact position only or the exact position plus the three orientations in the 3D space. The final orientation of the segment respects only the x,y,z direction of the robot.

See Using Reach.

Flyout for Track



Create Track
Create a Track.
See Recording a Track
See Simulation context toolbars


Create Kinematic Track
Creates a new kinematic track.
See Creating a Kinematic Track

Flyout for Synchronizing Data



Synchronize Data with Planning
Import planning data to build a manufacturing product.
See Synchronizing Data with Planning


Reroute Space Analysis Objects to Active Manufacturing Product
You can reroute links of Space Analysis Objects to an Active Manufacturing Product.
  • Clicking Reroute Space Analysis Objects to Active Manufacturing Product, the Reroute Links dialog box appears.
  • Click ... on the right of Source, and select the source from the work area.
  • Click ... on the right of Target, and select the source from the work area.
  • The selected content is listed under Pointing Object, Pointed Product and Proposed Target.


Migrate Links from Design Assembly to Manufacturing Product

In older versions the Get/Put activities, you could manipulate the Design assembly directly. The introduction of Manufacturing Product these activities is not allowed to directly manipulate the Design assembly. Instead they allow you to manipulate the Manufacturing product and its children.

With this, you can migrate the programming links from activities like Get/Put (created in older releases) that are pointing to the design to the selected Manufacturing product. This is done using the Reroute Links Dialog box.

See Using Reroute Links

Flyout for a Simulation State



New Simulation State
Creates a new simulation state.
See Creating a Simulation State
See Active Simulation Objects, Contexts, and Simulation States


Import Reference States
Import states from selected reference objects. Imported states are then available in the correct context.