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Mechanical Design

User Interface

Freehand Section

Features Section

Surfaces Section

Assembly Section

View Section

Tools Section

Freehand Sketches

About Freehand Sketches

Sketching Freehand Curves

Filling Regions Enclosed by Curves in Freehand Sketches

Erasing and Deleting Curves from Freehand Sketches

Reflecting Curves

Moving Sketch Entities in Freehand Sketches

Starting a Sketch

Modeling

Reference Geometry and Components

Creating a Reference Plane

Creating a Reference Axis

Creating Reference Points

Defining a Coordinate System

Bodies

Feature Extrudes

Creating an Extrude or Extrude Cut

Extrude Types

Extrude End Conditions

Extrude Options

Feature Revolves

Creating a Revolve or Revolve Cut

Revolve Types

Revolve End Conditions

Revolve Options

Feature Sweeps

Creating a Sweep Feature

Sweep Types

Sweep Profile Orientation Options

Sweep End Conditions

Sweep Options

Creating Loft and Loft Cut

Adding Features to Existing Bodies

Creating Fillets

Fillet Options

Creating a Chamfer

Chamfer Options

Creating a Draft Feature

Draft Options

Thicken a Surface

Creating a Shell of Uniform Thickness

Creating a Shell with Faces of Varying Thickness

Shell Options

Patterning Features

Mirroring a Feature

Creating a Linear Pattern

Linear Pattern Options

Creating a Circular Pattern

Circular Pattern Options

Modifying Bodies

Combining Bodies

Combine Options

Splitting Bodies or Faces

Moving Faces

Moving Face Options

Moving a Body

Moving Body Options

Deleting Faces

Deleting Bodies

Deletion Types

Scaling Bodies

Direct Edit

About Direct Edit

Converting a Feature to Direct Edit

Moving Direct-Edit Faces

Offsetting Direct Edit Features

Copying Direct-Edit Features and Bodies

Dimensioning Direct-Edit Features

Adding Direct-Edit Constraints

Editing Features

Editing Features

Editing Features with Quick Edit

Reordering Features in the Design Tree

Rolling Back in the Design Tree

Suppressing Features

Deleting Features

Surfaces

Creating Projection Curves

Creating Intersection Curves

Creating Through Points Curves

Creating a Surface Extrude or Extrude Cut

Creating a Surface Revolve or Revolve Cut

Creating a Surface Sweep

Creating a Surface Loft

Creating a Surface Fill

Knitting to Combine Faces and Bodies

Trimming a Surface

Creating an Offset Face or Body

Extending a Surface

Creating Ruled Surface

Assemblies

Creating Assemblies

Making Components from Bodies

Make Component Options

Inserting New Components

Inserting Existing Components

Moving Features Between Components

Creating a Physical Product

Regenerating an Assembly

Component Patterns and Mirrors

Mirroring a Component

Mirror Component Options

Creating Linear Patterns of Components

Linear Component Pattern Options

Creating Circular Patterns of Components

Circular Component Pattern Options

Mates

About Mates

Adding Mates

Constraint Status in the Design Tree

Functional Mates

Editing Mates

Flipping the Mate Alignment

Mate Options

Mate Icons

Adding a Belt Mate

Adding a Gear Mate

Adding a Lock Mate

Adding a Rack and Pinion Mate

Adding a Screw Mate

Adding a Universal Joint Mate

Geometry-Based Automatic Mates

History-Based Automatic Mates

Finding Companion Components

Smart Mating

External References

Listing External References

Controlling the Creation of External References

Replacing Components

View Commands

Viewing a Product Normal To

Applying Standard Views

Mirroring the View

Using the View Selector

Applying an Ambience

Applying a View Style

Viewing Mass Properties

Inserting Pictures Into a Plane

Measuring Items

Updating Library Content

Showing and Hiding Items