What's New
Mechanical Design
User Interface
Freehand Section
Features Section
Surfaces Section
Assembly Section
View Section
Tools Section
Freehand Sketches
About Freehand Sketches
Sketching Freehand Curves
Filling Regions Enclosed by Curves in Freehand Sketches
Erasing and Deleting Curves from Freehand Sketches
Reflecting Curves
Moving Sketch Entities in Freehand Sketches
Starting a Sketch
Modeling
Reference Geometry and Components
Creating a Reference Plane
Creating a Reference Axis
Creating Reference Points
Defining a Coordinate System
Bodies
Feature Extrudes
Creating an Extrude or Extrude Cut
Extrude Types
Extrude End Conditions
Extrude Options
Feature Revolves
Creating a Revolve or Revolve Cut
Revolve Types
Revolve End Conditions
Revolve Options
Feature Sweeps
Creating a Sweep Feature
Sweep Types
Sweep Profile Orientation Options
Sweep End Conditions
Sweep Options
Creating Loft and Loft Cut
Adding Features to Existing Bodies
Creating Fillets
Fillet Options
Creating a Chamfer
Chamfer Options
Creating a Draft Feature
Draft Options
Thicken a Surface
Creating a Shell of Uniform Thickness
Creating a Shell with Faces of Varying Thickness
Shell Options
Patterning Features
Mirroring a Feature
Creating a Linear Pattern
Linear Pattern Options
Creating a Circular Pattern
Circular Pattern Options
Modifying Bodies
Combining Bodies
Combine Options
Splitting Bodies or Faces
Moving Faces
Moving Face Options
Moving a Body
Moving Body Options
Deleting Faces
Deleting Bodies
Deletion Types
Scaling Bodies
Direct Edit
About Direct Edit
Converting a Feature to Direct Edit
Moving Direct-Edit Faces
Offsetting Direct Edit Features
Copying Direct-Edit Features and Bodies
Dimensioning Direct-Edit Features
Adding Direct-Edit Constraints
Editing Features
Editing Features
Editing Features with Quick Edit
Reordering Features in the Design Tree
Rolling Back in the Design Tree
Suppressing Features
Deleting Features
Surfaces
Creating Projection Curves
Creating Intersection Curves
Creating Through Points Curves
Creating a Surface Extrude or Extrude Cut
Creating a Surface Revolve or Revolve Cut
Creating a Surface Sweep
Creating a Surface Loft
Creating a Surface Fill
Knitting to Combine Faces and Bodies
Trimming a Surface
Creating an Offset Face or Body
Extending a Surface
Creating Ruled Surface
Assemblies
Creating Assemblies
Making Components from Bodies
Make Component Options
Inserting New Components
Inserting Existing Components
Moving Features Between Components
Creating a Physical Product
Regenerating an Assembly
Component Patterns and Mirrors
Mirroring a Component
Mirror Component Options
Creating Linear Patterns of Components
Linear Component Pattern Options
Creating Circular Patterns of Components
Circular Component Pattern Options
Mates
About Mates
Adding Mates
Constraint Status in the Design Tree
Functional Mates
Editing Mates
Flipping the Mate Alignment
Mate Options
Mate Icons
Adding a Belt Mate
Adding a Gear Mate
Adding a Lock Mate
Adding a Rack and Pinion Mate
Adding a Screw Mate
Adding a Universal Joint Mate
Geometry-Based Automatic Mates
History-Based Automatic Mates
Finding Companion Components
Smart Mating
External References
Listing External References
Controlling the Creation of External References
Replacing Components
View Commands
Viewing a Product Normal To
Applying Standard Views
Mirroring the View
Using the View Selector
Applying an Ambience
Applying a View Style
Viewing Mass Properties
Inserting Pictures Into a Plane
Measuring Items
Updating Library Content
Showing and Hiding Items