Solid Section

The Solid section of the action bar provides commands for creating solid features.

This page discusses:



Positioned Sketch
Creates a positioned sketch.
See Buildings Space Planning User's Guide: Using Sketcher
Pad
See Flyout for Pad


Shaft
See Flyout for Shaft.


Hole
Creates holes in a 3D part.
See Part Design User's Guide: Creating Holes.


Rib
See Flyout for Rib.


Solid Combine
Creates an intersection solid by extruding two closed profiles.
See Part Design User's Guide: Creating Solid Combines


Multi-dections Solid
See Flyout for Multi-sections solid.


Close Surface
Closes a surface.
See Part Design User's Guide: Creating Close Surface Features.


Thick Surface
Adds material to a surface in two opposite directions.
See Part Design User's Guide: Creating Thick Surfaces.


Shell
Empties a feature by removing material, while keeping thickness on its sides.
See Part Design User's Guide: Creating a Shell.


Stiffener
Creates a brace or a rib, to a wall or a stand-off to strengthen it.
See Part Design User's Guide: Creating Stiffeners.


Rectangular Pattern
See Flyout for Rectangular Pattern.


Mirror
Mirrors a body or a list of features using symmetry of a face or a plane.
See Part Design User's Guide: Creating Mirror Features.


Translation
See Flyout for Translation.


Split
Splits a body using a plane, space, or surface.
See Part Design User's Guide: Creating Splits.


Edge Fillet
Creates a fillet of a constant or variable radius that is tangent to the selected surfaces and joins them.


Chamfer
Creates a chamfer by adding or removing a flat section from a selected edge to create a beveled surface between the two original faces common to that edge.
See Part Design User's Guide: Creating Chamfers.


Draft
Creates a constant or a variable draft based on a neutral element.
See Part Design User's Guide: Creating Basic Draft Features.


Thickness
Adds thickness to a 3D Shape.
See Part Design User's Guide: Creating Thicknesses.


Add
See Flyout for Add.


Remove Lump
Removes material to simplify the geometry of a body.
See Part Design User's Guide: Keeping and Removing Faces.


Assemble
Assembles different bodies to create a complex geometry.
See Part Design User's Guide: Assembling Bodies.

Flyout for Pad



Pad
Creates a pad from an open or a closed profile.
See Part Design User's Guide: Creating Pads.


Pocket
Creates a pocket in a 3D Shape from a profile.
See Part Design User's Guide: Creating Pockets.

Flyout for Shaft



Shaft
Creates a shaft by rotating a profile about an axis.
See Part Design User's Guide: Creating Shafts.


Groove
Creates a groove by rotating a profile about an axis.
See Part Design User's Guide: Creating Grooves.

Flyout for Rib



Rib
Creates a rib by sweeping a profile along a center-curve.
See Part Design User's Guide: Creating Ribs.


Slot
Creates a slot by sweeping a profile along a center-curve.
See Part Design User's Guide: Creating Slots.

Flyout for Multi-sections solid



Multi-sections solid
Creates a solid using section curves and the guide curve.
See Part Design User's Guide: Creating Multi-sections Solids.


Removed Multi-sections solid
Creates a cavity using section curves and guide curve.
See Part Design User's Guide: Creating Removed Multi-sections Solids.

Flyout for Rectangular Pattern



Rectangular Pattern
Creates multiple instances of an object in a rectangular pattern.
See Part Design User's Guide: Creating Rectangular Patterns.


Circular Pattern
Creates multiple instances of an object in a circular pattern.
See Part Design User's Guide: Creating Circular Patterns.


User Pattern
Creates multiple instances of a feature at specified positions.
See Part Design User's Guide: Creating User Patterns.

Flyout for Translation



Translation
Translates a body along a vector.
See Part Design User's Guide: Creating Translations.


Rotation
Rotates the geometry about an axis.
See Part Design User's Guide: Creating Rotations.


Symmetry
Transforms a geometry symmetrically about a reference.
See Part Design User's Guide: Creating Symmetries.


Scaling
Resizes the geometry to the specified dimensions.
See Part Design User's Guide: Creating Scalings.


Affinity
Translates the geometry according to the ratio values of the co-ordinates.
See Generative Shape Design User's Guide: Transforming Geometry by Affinity.


AxisToAxis
Transforms a geometry positioned according to given axis system into a new axis system.
See Part Design User's Guide: Transforming Elements from an Axis to Another.

Flyout for Add



Add
Adds a body to another one using a boolean operation.
See Part Design User's Guide: Adding Bodies.


Remove
Removes the material of which is common with the second, from the latter via boolean operation.
See Part Design User's Guide: Removing Bodies.


Intersect
Intersects a body with another one using a boolean operation.
See Part Design User's Guide: Intersecting Bodies.