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Positioned Sketch
- Creates a positioned sketch.
- See Buildings Space Planning User's Guide:
Using Sketcher
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Pad
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- See Flyout for Pad
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Shaft
- See Flyout for Shaft.
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Hole
- Creates holes in a 3D part.
- See Part Design User's Guide:
Creating Holes.
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Rib
- See Flyout for Rib.
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Solid Combine
- Creates an intersection solid by extruding two closed profiles.
- See Part Design User's Guide:
Creating Solid Combines
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Multi-dections Solid
- See Flyout for Multi-sections solid.
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Close Surface
- Closes a surface.
- See Part Design User's Guide:
Creating Close Surface Features.
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Thick Surface
- Adds material to a surface in two opposite directions.
- See Part Design User's Guide:
Creating Thick Surfaces.
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Shell
- Empties a feature by removing material, while keeping thickness on its
sides.
- See Part Design User's Guide:
Creating a Shell.
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Stiffener
- Creates a brace or a rib, to a wall or a stand-off to strengthen it.
- See Part Design User's Guide:
Creating Stiffeners.
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Rectangular Pattern
- See Flyout for Rectangular Pattern.
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Mirror
- Mirrors a body or a list of features using symmetry of a face or a plane.
- See Part Design User's Guide:
Creating Mirror Features.
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Translation
- See Flyout for Translation.
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Split
- Splits a body using a plane, space, or surface.
- See Part Design User's Guide:
Creating Splits.
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Edge Fillet
- Creates a fillet of a constant or variable radius that is tangent to the
selected surfaces and joins them.
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Chamfer
- Creates a chamfer by adding or removing a flat section from a selected edge to
create a beveled surface between the two original faces common to that
edge.
- See Part Design User's Guide:
Creating Chamfers.
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Draft
- Creates a constant or a variable draft based on a neutral element.
- See Part Design User's Guide:
Creating Basic Draft Features.
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Thickness
- Adds thickness to a 3D Shape.
- See Part Design User's Guide:
Creating Thicknesses.
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Add
- See Flyout for Add.
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Remove Lump
- Removes material to simplify the geometry of a body.
- See Part Design User's Guide:
Keeping and Removing Faces.
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Assemble
- Assembles different bodies to create a complex geometry.
- See Part Design User's Guide:
Assembling Bodies.
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