Motion Analysis

What's New

Motion Analysis Basics

Related Guides and Resources

User Interface

Action Bar

Standard Area

Mechanism Section

Machine Elements Section

Simulation Section

Results Section

View Section

AR-VR Section

Tools Section

Touch Section

Work Area

Tree Elements

Element Visualization

Predefined Queries

Keyboard Shortcuts

Introductory Concepts

Introduction to Multibody System Simulations

Introduction to Multibody System Simulations using the 3DEXPERIENCE Platform

About Model Compatibility Between Apps

Standard Area

Cutting, Copying, and Pasting Objects

Reversing and Recovering Actions

Updating a Mechanism

About Mechanism Update

Updating Mechanisms

Mechanism

Mechanism Solve

About Mechanism Solve

Solving Mechanisms

Initial State Solve

About Initial State Solve

Solving the Initial State of Mechanisms

Kinematics Player

About the Kinematics Player

Previewing the Motion of Mechanisms

Weight Definition

About the Weight of Bodies

Updating the Weight of Bodies

Mechanism

About Mechanisms

Creating Mechanisms

Opening Mechanisms and Simulation Elements in Different Apps

About Gravity

Defining the Gravity of Mechanisms

Setting Mechanism Preferences

Body

About Bodies

Creating Bodies

Marker

About Markers

Creating Markers

Joint

About Joints

Creating Joints

Creating Cable Joints

Creating Composed Joints

Creating Constant Velocity Joints

Creating Curve Tangency Joints

Creating Cylindrical Joints

Creating Fix Joints

Creating Free Joints

Creating Gear Joints

Creating Planar Joints

Creating Point Curve Joints

Creating Prismatic Joints

Creating Rack Joints

Creating Revolute Joints

Creating Rigid Joints

Creating Screw Joints

Creating Spherical Joints

Creating Universal Joints

Editing Automatic Joints

3D Contact

About 3D Contacts

Creating 3D Contacts

Motion Driver

About Drivers

Creating Joint Drivers

Initial Condition

About Initial Conditions

Creating Initial Conditions

Applied Load

About Loads

Applying Loads

Function

About Functions

Creating Functions

Creating Constant Functions

Creating Step Functions

Creating Harmonic Functions

Creating Data Points Functions

Motion Probe

About Motion Probes

Creating a Motion Probe

Geometric Trace

About Geometric Traces

Generating Geometric Traces

Machine Elements

Spring

About Springs

Creating a Spring

Creating Helical Springs

Creating Torsion Springs

Mount/Bushing

About Mounts/Bushings

Creating a Mount/Bushing

Gears

About Gears

Creating Gears

Beam

About Beams

Creating a Beam

Simulation

Analysis Case

About Analysis Cases

Creating Analysis Cases

Analysis Step

About Analysis Steps

Creating Analysis Steps

Motion Manager

About the Motion Manager

Previewing the Animation of Analysis Steps

Run Analysis Case

About the Computation of Analysis Cases

Computing Analysis Cases

Solver Messages

About Solver Messages

Displaying Solver Messages

Results

2D Plot

About 2D Plots

Using a 2D Plot

Animation Player

About the Replay of Animation Results

Replaying Animation Results

Export Animation

About the Export of Animation Results

Exporting Animation Results

Swept Volume

About Swept Volumes

Generating Swept Volumes