Human Animation Studio

What's New

Human Animation Studio Basics

Related Guides and Resources

Human Animation Studio Access to Content

User Interface

Action Bar

Design Section

Animation Section

Human VR Section

Edit Panel

About the Navigation Tool (V-Nav)

About Human Models

About Body Movements

Predefined Queries

Offline Mode

Customizing Preferences

Procedure for Animating Humans

Creating a Human

Searching for a Human

Changing Human Appearance

Changing the Age and Gender (Generative Human)

Changing the Body

Changing the Face

Changing the Skin Tone

Applying Visual Effects

Changing Postures

Postures Concepts

About Selection and Application

About Human Reference Frame

Applying Predefined Postures

Blending Postures

Managing Customized Postures

Changing the Angle with Forward Kinematics

Changing the Position and Orientation with Inverse Kinematics

Grabbing an Object

Adding Constraints

Identifying Collisions

Adding Clothes and Accessories

Displaying Identity Information

Exporting and Importing Textures

Applying Materials to a Human

Converting Meshes

Activating First-Person View

Immersive Virtuality

VR Concepts

Navigation Controls for the Controllers

Human Incarnation Controls for Controllers

About Human Incarnation and Capture Options

Viewing Immersive Virtuality Content

Calibrating Human Proportions

Creating a VR Avatar

Connecting a Product to a Bone

Connecting a Mechanism to a Bone

Creating and Editing an Animation

Adding an Animation

Combining Postures as an Animation

Capturing Body Movements

Sharing Animations

Exporting an Animation as a BVH File

Exchanging a BVH File with Third-Party Software

Importing a BVH File