Human Animation Studio
What's New
Human Animation Studio Basics
Related Guides and Resources
Human Animation Studio Access to Content
User Interface
Action Bar
Design Section
Animation Section
Human VR Section
Edit Panel
About the Navigation Tool (V-Nav)
About Human Models
About Body Movements
Predefined Queries
Offline Mode
Customizing Preferences
Procedure for Animating Humans
Creating a Human
Searching for a Human
Changing Human Appearance
Changing the Age and Gender (Generative Human)
Changing the Body
Changing the Face
Changing the Skin Tone
Applying Visual Effects
Changing Postures
Postures Concepts
About Selection and Application
About Human Reference Frame
Applying Predefined Postures
Blending Postures
Managing Customized Postures
Changing the Angle with Forward Kinematics
Changing the Position and Orientation with Inverse Kinematics
Grabbing an Object
Adding Constraints
Identifying Collisions
Adding Clothes and Accessories
Displaying Identity Information
Exporting and Importing Textures
Applying Materials to a Human
Converting Meshes
Activating First-Person View
Immersive Virtuality
VR Concepts
Navigation Controls for the Controllers
Human Incarnation Controls for Controllers
About Human Incarnation and Capture Options
Viewing Immersive Virtuality Content
Calibrating Human Proportions
Creating a VR Avatar
Connecting a Product to a Bone
Connecting a Mechanism to a Bone
Creating and Editing an Animation
Adding an Animation
Combining Postures as an Animation
Capturing Body Movements
Sharing Animations
Exporting an Animation as a BVH File
Exchanging a BVH File with Third-Party Software
Importing a BVH File