Simulation Model Preparation Basics
Simulation Model Preparation Access to Content
About Geometry, Topology, and Connection Checkers
Checking the Topology of Faces
Checking Connections Between Surfaces
Remove Lost Edges automatically
Remove Faces Using Limiting Elements
Creating Replace Face Features
Replace Faces with Other Faces to Align Them
Replace Faces with Other Faces
Preview, Edit, or Confirm Defeaturing Filters
Editing using the context menu
Create a Midsurface from Face Pairs
Create a Midsurface by Offsetting Faces (Non-Associative Offset)
Create a Midsurface by Offsetting Faces (Associative Offset)
Create a Midsurface Using a Thickness Threshold
Create an Offset Surface with a Sharp Edge
Create Several Offset Surfaces
Remove Sub-Elements Automatically
Split a Surface by a Curve or a Surface by a Surface
Disconnect a Surface with the action bar command
Disconnect a surface with the context toolbar command
Trim Geometry Using the Standard Mode
Trim Geometry Using the Pieces Mode
Adding Points and Lines to Your Geometry
Creating a Point Using Coordinates
Creating a Point Using the Center of a Circle/Sphere/Ellipse
Creating a Point Tangent on a Curve
Creating a Point Between Two Points
Creating a Line Between Two Points
Creating a Line Using a Point and a Direction
Creating a Line Normal to a Curve
Creating a Line Tangent to a Curve
Creating a Line Normal to a Surface
Creating a Line at the Bisection of Two Lines
Creating a Line Up to an Element
Creating a Series of Lines Using the Last Point
Creating a Circle with a Center and a Radius
Creating a Circle with a Center and a Point
Creating a Circle with Two Points and a Radius
Creating a Circle with Three Points
Creating a Circle with a Center and an Axis
Creating a Bitangent Circle (with Two Elements)
Creating a Bitangent Circle (with at least a Point)
Creating a Circle with a Center Element and a Tangent Curve
Create a Boundary Curve by Selecting a Surface Edge
Create a Boundary Curve by Selecting a Surface
Adding Surfaces to Your Geometry
Non Coplanar Lines Intersection
Regenerate Deleted Intersection Outputs
Creating a Plane Offset From another Plane
Creating a Plane Parallel to a Plane and through a Point
Creating a Plane Normal to another Plane
Creating a Plane Through Three Points
Creating a Plane Through Two Lines
Creating a Plane Through a Point and a Line
Creating a Plane Through a Planar Curve
Creating a Plane Normal to a Curve
Creating a Plane Tangent to a Surface
Creating a Plane Using an Equation
Creating a Mean Plane Through Points
Creating a Plane Between two Planes
Check if the fill creation required a trim
Create a Blend Between Closed Contours
Create a Ruled Developable Surface
Constant Distance Optimization
Adding Volumes to Your Geometry
Creating Close Surface Features
Create an Axis System from Coordinates and Geometry
Inserting a Body into an Ordered Geometrical Set
Inserting an Ordered Geometrical Set
Managing the Visualization of Simulation Entities
Manage Simulation Entities from the Visibility Manager
Manage Simulation Entities from the Tree