Rendering Scene Design
What's New
Rendering Scene Design Basics
Related Guides and Resources
Rendering Scene Design Access to Content
Customizing Preferences
User Interface
Action Bar
Rendering Scene Design
DataPrep
Context Toolbars
Context Menu
About Search
Managing Materials
Material Concepts
About Applying Materials
About the Material Browser
Image Formats
Importing 3xf Files
Creating and Applying a Material
Creating a Material from an AxF File
Creating a Material from a Substance File
Picking and Applying a Material
Duplicating a Material
Removing a Material
Modifying Materials Appearance
3DS PBR Material Type
About 3DS PBR Materials
Modifying 3DS PBR Generic Materials
Modifying AxF Materials
Materials with Textures
Simple Textures
Texture Concepts
About the Texture Chooser
About Material Textures
Applying Textures with the Texture Chooser
Using UV Mapping for Material Textures
Modifying Materials and Applied Materials with Textures
Managing Multipliers and Tone Mapping
Using the 3D Manipulator
Substances
About the Substance Importer
Modifying Materials with Substances
Other Material Types
Physical Materials
About Physical Materials
About Physical Materials Appearance
Using the Color Chooser
Modifying Physical Materials
Basic Materials
About Basic Materials Reflectivity
About Basic Materials Appearance
Modifying Basic Materials
About Advanced Materials
Specular/Glossiness Complex Materials
About Specular/Glossiness Complex Materials Appearance
Modifying Specular/Glossiness Complex Materials
Legacy Materials
3D Texture Concepts
About 3D Textures Parameters
About 3D Marble Texture
About 3D Vein Texture
About 3D Alternate Vein Texture
About 3D Rock Texture
About 3D Chessboard Texture
Applying a 3D Marble Texture
Applying a 3D Vein Texture
Applying a 3D Alternate Vein Texture
Applying a 3D Rock Texture
Applying a 3D Chessboard Texture
Creating a Rendering Scene
Managing Ambiences
About Ambiences
Using the Ambience Panels
Creating a Legacy Ambience
Editing a Legacy Ambience
Editing a PLM Ambience
Inserting an Ambience as a Reference
Inserting an Ambience as a Copy
Light Sources
Light Sources Concepts
About Light Parameters
About Creating a Light Source
About Adjusting a Light Direction
Creating and Editing a Light Source
Creating Real-Time Ground Shadows
Creating Object-to-Object Shadows
Cameras
About Cameras
About the Camera Panels
Creating a Camera
Generating 360-degree Videos and Images
Tuning Cameras
Editing the View Angle
Environments
Environment Concepts
About Standard Environments
About Editing an Environment
Creating a Standard Environment
Editing an Environment
Positioning a Geometry in an Environment
Creating a One-Face Sphere Environment
Managing Environment Walls
Saving the Environment Reflection
Importing an Environment
Decals
About Decals
Creating and Applying Decals
Applying Decals
Modifying Decals
Reordering Decals
Animations
About Animations Types
About Animations Parameters
Creating Animations
Rotating with the Turntable
Turntable
Rotating with the Turntable
Rendering Essentials
Rendering Essentials Toolbar
Rendering a Scene
Defining the View Angle
Saving or Exporting an Image
Export of Rendering Data to 3D XML
Stickers
About Stickers
Modifying Stickers
Reordering Stickers
Ambience Studio Stacking
Knowledge Packages
RenderingPackage (no NLS) Types
Standard Types
Using B.I. Essentials in Rendering Scene Design
Reference Information
Rendering Scene Design File-based Design Import
Rendering Scene Design Database Design Import
Design Range Management
Offline Mode
Rendering Scene Design in Editability Mode