Rendering Scene Design

What's New

Rendering Scene Design Basics

Related Guides and Resources

Rendering Scene Design Access to Content

Customizing Preferences

User Interface

Action Bar

Rendering Scene Design

DataPrep

Context Toolbars

Context Menu

About Search

Managing Materials

Material Concepts

About Applying Materials

About the Material Browser

Image Formats

Importing 3xf Files

Creating and Applying a Material

Creating a Material from an AxF File

Creating a Material from a Substance File

Picking and Applying a Material

Duplicating a Material

Removing a Material

Modifying Materials Appearance

3DS PBR Material Type

About 3DS PBR Materials

Modifying 3DS PBR Generic Materials

Modifying AxF Materials

Materials with Textures

Simple Textures

Texture Concepts

About the Texture Chooser

About Material Textures

Applying Textures with the Texture Chooser

Using UV Mapping for Material Textures

Modifying Materials and Applied Materials with Textures

Managing Multipliers and Tone Mapping

Using the 3D Manipulator

Substances

About the Substance Importer

Modifying Materials with Substances

Other Material Types

Physical Materials

About Physical Materials

About Physical Materials Appearance

Using the Color Chooser

Modifying Physical Materials

Basic Materials

About Basic Materials Reflectivity

About Basic Materials Appearance

Modifying Basic Materials

About Advanced Materials

Specular/Glossiness Complex Materials

About Specular/Glossiness Complex Materials Appearance

Modifying Specular/Glossiness Complex Materials

Legacy Materials

3D Texture Concepts

About 3D Textures Parameters

About 3D Marble Texture

About 3D Vein Texture

About 3D Alternate Vein Texture

About 3D Rock Texture

About 3D Chessboard Texture

Applying a 3D Marble Texture

Applying a 3D Vein Texture

Applying a 3D Alternate Vein Texture

Applying a 3D Rock Texture

Applying a 3D Chessboard Texture

Creating a Rendering Scene

Managing Ambiences

About Ambiences

Using the Ambience Panels

Creating a Legacy Ambience

Editing a Legacy Ambience

Editing a PLM Ambience

Inserting an Ambience as a Reference

Inserting an Ambience as a Copy

Light Sources

Light Sources Concepts

About Light Parameters

About Creating a Light Source

About Adjusting a Light Direction

Creating and Editing a Light Source

Creating Real-Time Ground Shadows

Creating Object-to-Object Shadows

Cameras

About Cameras

About the Camera Panels

Creating a Camera

Generating 360-degree Videos and Images

Tuning Cameras

Editing the View Angle

Environments

Environment Concepts

About Standard Environments

About Editing an Environment

Creating a Standard Environment

Editing an Environment

Positioning a Geometry in an Environment

Creating a One-Face Sphere Environment

Managing Environment Walls

Saving the Environment Reflection

Importing an Environment

Decals

About Decals

Creating and Applying Decals

Applying Decals

Modifying Decals

Reordering Decals

Animations

About Animations Types

About Animations Parameters

Creating Animations

Rotating with the Turntable

Turntable

Rotating with the Turntable

Rendering Essentials

Rendering Essentials Toolbar

Rendering a Scene

Defining the View Angle

Saving or Exporting an Image

Export of Rendering Data to 3D XML

Stickers

About Stickers

Modifying Stickers

Reordering Stickers

Ambience Studio Stacking

Knowledge Packages

RenderingPackage (no NLS) Types

Standard Types

Using B.I. Essentials in Rendering Scene Design

Reference Information

Rendering Scene Design File-based Design Import

Rendering Scene Design Database Design Import

Design Range Management

Offline Mode

Rendering Scene Design in Editability Mode