Natural Shape

What's New

Natural Shape Basics

Related Guides and Resources

Natural Shape Access to Content

Offline Mode

Keyboard Shortcuts

User Interface

About the User Experience

Action Bar

Standard Area

Shapes Section

Advanced Section

View Section

Tools Section

Context Toolbars

Basic Concepts: Industrial Context

Selecting an Industrial Context

Predefined Queries

Drawing Geometry

Draw Concepts

About the Support Plane

About Snap Features

Drawing Lines, Arcs and Points

Drawing Circles, Rectangles, Ellipses and Polygons

Drawing Spheres and Cylinders

Modifying Shapes

Chamfering Edges

Creating a Revolve

Creating a Sweep Shape

Creating an Offset

Drafting Shapes

Drafting While Extruding

Extrapolating Geometry

Extruding Geometry

Filleting Edges

Creating Fillets

Editing Fillets

Filleting Edges

Filleting Edges With Variable Radii

Publishing the Radius Value of a Fillet

Moving Lengths and Angles in Increments

Offsetting Boundary Curves

Publishing the Angle of a Draft

Patterning and Mirroring Geometry

Creating a Circular Pattern

Creating a Linear Pattern

Editing Patterns

Mirroring Geometry

Projecting Curves

Shelling a Shape

Transforming an Edge into a Circle

Using Selection Propagation

Using Selection Propagation

Extending to Protrusion

Extending to Depression

Connecting Shapes

Creating a Lofted Shape

Filling in Closed Profiles

Drawing Spline Curves

Defining Constraints

Adding 3D Constraints and Equations

3D Constraint and Equation Concepts

About 3D Constraints

About Color-coding for Constraint Networks

About Knowledge Parameters and Formula

Adding 3D Constraints

Adding 3D Dimension Constraints to Multiple Geometries

Creating Equations

About Groups

Combining Shapes

Performing a Symmetry on Geometry

Transforming Geometry

Deforming Edges

Deforming Faces Locally About a Point

Deforming Curves

Deforming Faces Using Control Points

Splitting Shapes

Creating Dome-like Shapes

Creating Corners

Duplicating Geometry

Transforming a Shape by Scaling

Experiencing 3D Motion Study of Mechanisms

Applying Industrial Context

Creating 3D Parts

Touch and Multi-Touch

About Power Copies

Customizing Preferences

Reference Information

3D Shape and Product Worlds

Design Range Management