Mold Tooling Design

What's New

Mold Tooling Design Basics

Related Guides and Resources

Mold Tooling Design Access to Content

Customizing Preferences

Offline Mode

User Interface

Action Bar

Mold Structure Section

Mold Design Section

Component Definition Section

View Section

Tools Section

Action Pad

Context Toolbars

Customizing the Context Toolbar

Predefined Queries

Introductory Concepts

About the Molded Part

About Command Access

About the Insert Unit

About Physical Inserts

About Multiple Layout Insert

About Mold Bases

About Gate Types

About Component Specifications

About Place Components

About Adaptive Components

About Adaptive Systems

About Technological Impacts

About Cooling Circuits and Runners

About Injection Points

Working with Mold Tooling Design

Adding Content

Managing the Display of Plates

Working with Tooling Skeletons

Creating a Mold Structure

Creating a Mold Structure

Defining a Molded Part and Its Publications

Creating a Mold Project

Creating Insert Units

Creating a Multiple Layout Insert

Creating a Mold Base

Creating a Mold Base using the Configurator

Creating a Sample Mold Base from Suppliers Components

Selecting an Existing Mold Base

Editing a Mold Base

Creating Injection Points and Gates

Creating Runners and Cooling Circuits

Creating a Polyline With the Robot

Using a Polyline, Spline or Sketch as Input for Runner

Creating Runners

Creating a Cooling Circuit

Applying a Mirror and Managing Features in the Tree

Creating a Conformal Cooling Circuit

Creating a Drilled Cooling Circuit

Preparing for Fill and Cool Simulation

Creating a Form Ejection Component Reservation

Creating Component Specifications

Defining Component Specifications

Defining Input Patterns

Placing Components

Using V5 Tooling Components

Creating and Using a Component Family

Reconnecting Adaptive Components in the Context

Inserting an Adaptive System

Moving Components

Creating Technological Impacts on Representations

Defining Technological Impacts of a Component on Its Environment

Managing Technological Results to Improve Performances

Deleting Technological Impacts

Cutting Components

Creating Engineering Constraints

Removing Components

Working without Inserts

Using the Player

Working with Mechanical Interfaces

Creating a Mechanical Interface

Instantiating Mechanical Interface Template

Instantiating Mechanical Interface Template Automatically

Querying a Mechanical Interface

Mechanical Interface Assistant

About the Mechanical Interface Assistant

Analyzing Mechanical Interfaces in an Assembly Context

Working with Functional Surfaces

Creating a Basic Functional Surface

Instantiating a Functional Surface Template

Instantiating a Functional Surface Template Automatically

Creating Geometrical Elements

About Geometry Extraction

About Mirror Features

Creating Points

Creating a Point Using Coordinates

Creating a Point on a Curve

Creating a Point on a Plane

Creating a Point on a Surface

Creating a Point Using the Center of a Circle/Sphere/Ellipse

Creating a Point Tangent on a Curve

Creating a Point Between Two Points

Creating Lines

Creating a Line Between Two Points

Creating a Line Using a Point and a Direction

Creating a Line Normal to a Curve

Creating a Line Tangent to a Curve

Creating a Line Normal to a Surface

Creating a Line at the Bisection of Two Lines

Creating Planes

Creating a Plane Offset From another Plane

Creating a Plane Parallel to a Plane and through a Point

Creating a Plane Normal to another Plane

Creating a Plane Through Three Points

Creating a Plane Through Two Lines

Creating a Plane Through a Point and a Line

Creating a Plane Through a Planar Curve

Creating a Plane Normal to a Curve

Creating a Plane Tangent to a Surface

Creating a Plane Using an Equation

Creating a Mean Plane Through Points

Creating a Plane Between two Planes

Defining an Axis System

Extracting Elements

Joining Curves or Surfaces

Creating Projections

Creating Pads

Creating Basic Draft Features

Creating Edge Fillets

Creating Mirror Features

Creating Symmetries

Creating Splines and Polylines

Converting a Wireframe to a 3D Spline

Creating a 3D Polyline

Creating a 3D Spline

Reference Information

Smart Mechanical Components and Mold Tooling Design File-based Design Import

Smart Mechanical Components and Mold Tooling Design Database Design Import

Polyhedral Geometry in Mold Tooling Design

Administration: Preparing Resources for Mold Tooling Design

Preparation Concepts

About Components with a Type

About Smart Mechanical Components Default Catalogs

About Defining Screws and Nuts

About Mold Tooling Design Default Catalogs

Defining Components

Editing the Dimension Properties of Components

Importing and Organizing Mold Bases Components from CATParts