Mechanical Systems Design

What's New

Mechanical Systems Design Basics

Related Guides and Resources

Mechanical Systems Design Access to Content

Offline Mode

Customizing Preferences

Predefined Queries

User Interface

Action Bar

Mechanical Systems Design Section

Assembly Tools Section

Product Edition Section

Tools Section

Context Toolbars

The Tree

App Options Panel

Engineering Connection Context Toolbars

Getting Started

What Is a Mechanism?

Creating the Mechanism

Mechanism Representations

About Mechanism Representations

Creating Mechanism Representations

Duplicating Mechanical Representations

Engineering Connections

Engineering Connection Concepts

About Engineering Connections

About Engineering Connection Definition

About the Engineering Connection Definition Dialog Box

About Engineering Connection Options

About Regular Engineering Connection

About Contextual Engineering Connection

About Constraints

About Creating Constraints in Context

About Defining Constraints in a Mechanism

About Coupling Engineering Connections

About Rigid Product Structures

About Flexible Components in Assembly Design

About Flexible Product Structures

About Engineering Connections Reordering when Modifying Assembly Structure

About Force Elements

About Pasting a Component Pointed by Engineering Connections

About Edit Links and Broken Engineering Connections

About Update and Engineering Connections

Creating Engineering Connections

Creating a User Defined Engineering Connection

Creating a Cable Engineering Connection

Creating a Cylindrical Engineering Connection

Creating a Free Engineering Connection

Creating a Gear Engineering Connection

Creating a Planar Engineering Connection

Creating a Point Curve Engineering Connection

Creating a Point Surface Engineering Connection

Creating a Prismatic Engineering Connection

Creating a Projection Engineering Connection

Creating a Rack Engineering Connection

Creating a Revolute Engineering Connection

Creating a Rigid Engineering Connection

Creating a Roll Curve Engineering Connection

Creating a Screw Engineering Connection

Creating a Slide Curve Engineering Connection

Creating a Spherical Engineering Connection

Creating a Symmetry Engineering Connection

Creating a Universal Engineering Connection

Creating Engineering Connections Contextually

Creating Engineering Connections for Mechanisms

Fixing Components

Fixing Components Together or Together Relatively

Defining an Engineering Connection

Defining Force Elements

Enriching an Existing Engineering Connection

Deactivating or Activating Constraints

Constraining a Component with the Robot

Editing Constraints in Engineering Connections from the 3D area

Engineering Connection References

Engineering Connections and Degrees of Freedom

Templates for Engineering Connection Types

Constraints Proposed at Geometry Selection

Geometries for Constraints Definition

Constraint Options

Constraint Symbols

Defining Mechanisms

Mechanism Concepts

About the Mechanism Manager

About Mechanism Assemblies

About Working with Flexible Assemblies

About the Orientation of Commands

About Dressup

About Motor

About Gravity

About Spring and Bushing Connections

About Topology Maps

Defining a Mechanism

Defining an Assembly of Mechanisms

Managing Mechanism Commands

Defining a Dressup for a Mechanism

Attaching a Motor to a Mechanism's Command

Editing the Gravity

Adding an Axial Spring

Adding a Bushing

Managing Contacts

Using a Topology Map

Reviewing Mechanisms

Mechanism Review Concepts

About Specifying a Mechanism's Nominal Position

About Locking and Unlocking Commands

About Limits

About Relative Motion

About Singularities

Detecting Clashes and Contacts During Animation

Locking and Unlocking Commands

Diagnosing Computation Incidents

Playing Mechanisms

About Integrators

About the DASSL Integrator

About the Symplectic Euler Integrator

About the Surfacic Contact Model

About the Restitution Contact Model

About Playing Mechanisms

Playing Mechanism Using the Compass

Animating Mechanisms

Animating with the Mechanism Player

Animating Using 3D Handles

Animating with an Active Review Using the Mechanism Player

Analyzing the Mechanical Design

Analyzing Degrees of Freedom

Displaying Degrees of Freedom

Displaying Weight Definition

Creating and Editing an Interference Simulation

Creating Interference Simulations using Engineering Connections

Computing Interferences in Non-Persistent Mode

Adding Components

Inserting an Existing Product

Inserting an Existing 3D Part

Inserting a New or Existing Product from Catalog or Library

Moving Components

About Moving Components

Moving Components with the Robot

Manipulating Components

Detecting Clash when Moving Components

Snapping Components

Smart Move

About Smart Move

Smart Move

Smart Move with Viewer

Interface Connections

About Interface Connections

Placing Components

Connecting Components

Showing/Hiding Hooking Points

Update

About Update

About the PLM Update Graph

Updating the Relational Design

Updating the Relational Design Using the Update Assistant

Measuring Inertia

About the Computation of Inertia

Inertia References

Inertia Notations

Bounding Box Definition

Links and Relations

Links and Relations Concepts

About Links and Relations

About B.I. Essentials

About Relation Status

About Selection and Cross Highlight

About Reconnecting Contextual Relations

About Reconnecting Mechanism

About Relation Filters

About Actions

About Navigation Tab

Synchronizing Links and Relations

Synchronizing Links or Relations Using the Synchronization Assistant

Changing the Pointed Component Major Version in a Relation

Changing the Pointed Component Minor Version in a Relation

Using B.I. Essentials in Mechanical Systems Design

Reference Information

Mechanical Systems Design File-based Design Import

Mechanical Systems Design Database Design Import

Export of Mechanical Systems Design

Design Range Management

Assembly Snaps

Polyhedral Geometry in Mechanical Systems Design

Knowledge Packages

KINPackage Methods

Standard Types