Digitized Shape to Surface Basics
Digitized Shape to Surface Access to Content
Wireframe Section: Primary Area
Wireframe Section: Secondary Area
Surfaces Reconstruction Section
Surfaces Reconstruction Section: Primary Area
Surfaces Reconstruction Section: Secondary Area
Activate, Remove, or Split Cloud
About Constraints for Curve from Scan
About Edition in Digitization to Curve Network
About the Transformations Commands
About the Tessellation Segmentation Scope
Methodology for Tessellation Segmentation
About Geometric Tolerances Checker Limitations
Displaying Clouds of Points or Meshes
Activating a Portion of a Cloud of Points
Creating Automatic Planar Sections
Creating a Sketch from Scan (Legacy)
Creating a Sketch from Scan from a Mesh
Applying a Tangency Constraint on a Point
Creating Fillets Bounding Curves
Editing Curves, Fictive Edges and Fillets
Creating a Curves Network from a Digitization
Creating a Point Using Coordinates
Creating a Point Using the Center of a Circle/Sphere/Ellipse
Creating a Point Tangent on a Curve
Creating a Point Between Two Points
Creating a Line Between Two Points
Creating a Line Using a Point and a Direction
Creating a Line Normal to a Curve
Creating a Line Tangent to a Curve
Creating a Line Normal to a Surface
Creating a Line at the Bisection of Two Lines
Creating a Line Up to an Element
Creating a Series of Lines Using the Last Point
Creating a Plane Offset From another Plane
Creating a Plane Parallel to a Plane and through a Point
Creating a Plane Normal to another Plane
Creating a Plane Through Three Points
Creating a Plane Through Two Lines
Creating a Plane Through a Point and a Line
Creating a Plane Through a Planar Curve
Creating a Plane Normal to a Curve
Creating a Plane Tangent to a Surface
Creating a Plane Using an Equation
Creating a Mean Plane Through Points
Creating a Plane Between two Planes
Creating a Circle with a Center and a Radius
Creating a Circle with a Center and a Point
Creating a Circle with Two Points and a Radius
Creating a Circle with Three Points
Creating a Circle with a Center and an Axis
Creating a Bitangent Circle (with Two Elements)
Creating a Bitangent Circle (with at least a Point)
Creating a Circle with a Center Element and a Tangent Curve
Performing a Symmetry on Geometry
Transforming Geometry by Scaling
Transforming Geometry by Affinity
Transforming Elements from an Axis to Another
Creating an Associative Curvature Map
Analyzing the Characteristic Lines of the Mesh with a Contrast Map
Analyzing Using Porcupine Curvature
Creating a Surface Automatically from a Mesh
Creating a Surface Automatically from a Mesh
Recognizing Areas by Tessellation Segmentation
Creating a Network of Surfaces
Using the Mechanical Shape Wizard
Working with Multi-Sections Surfaces
Defining Areas by Curvature Segmentation
Defining Areas by Slope Segmentation
Defining Areas by Interactive Segmentation
Defining Areas by Color Segmentation
Recognizing 3D Primitives (Automatic Generation)
Creating Surfaces with Power Fit
Splitting and Trimming Geometry (common options)
Performing a Deviation Analysis
Checking Connections Between Curves
Checking Connections Between Surfaces
Aligning Clouds with Constraints
Aligning a Cloud Using the Previous Transformation
Solving Constraints Errors While Aligning Clouds
Using Points in Generative Shape Design
Digitized Shape to Surface File-based Design Import