Die Face Design

What's New

Die Face Design Basics

Related Guides and Resources

Die Face Design Access to Content

Customizing Preferences

Offline Mode

User Interface

Action Bar

Analysis and Preparation

Method Planning Section

Die Face

Shape Design Section

Quick View Section

Selection Tools Section

Action Pad Panel

Context Toolbar

Predefined Queries

Introductory Concepts

About Working with Context Toolbars

About the Extension Process

About Fillet Connect

About Automatic Fillets

About Parallel Curves

About Swept Surfaces

About the Offset Command

About Intersections

About Geometry Extraction

About the Transformations Commands

About Light Surface

About Punch Contour

About Cost Process Export

About Insertion Depth Analysis

About Relations Created by Analyses

About Die Face Design Standards

About Die Face Design and Knowledge

Analyzing and Preparing the Part

Transforming Elements from an Axis to Another

Transforming Geometry by Scaling

Transforming Geometry by Affinity

Using Digitized Morphing

Using the Morphing Wizard

Specifying Shape Constraints

Creating Fields of Vectors

Transforming a Field of Vectors

Inverting the Source and Target Points of a Field of Vectors

Concatenating Several Fields of Vectors

Filtering Vectors

Defining a Morphing Law

Applying a Morphing

Managing Links of the Vector Field

Creating Stamping Directions

Editing Stamping Directions

Positioning the Part

Performing a Draft Analysis

Performing a Depth Analysis

Performing a Cutout Analysis

Performing a Circle Analysis

Creating a Light Surface

Using Method Planning

Using the Process Generator Wizard

Using the Detailed Geometry Wizard

Computing All Unfolds

Creating a Press Direction

Creating a Cam Direction

Creating a Follower Axis System

Defining the Blank Material Properties

Computing the Boundaries of the Flange

Creating a Stamp Partition

Unfolding a Surface

Computing a Global Unfold

Creating a Trim Partition

Creating a Scrap Partition

Creating a Process Method Plan

Defining a Process Step

Attaching an Action to an Existing Step

Checking the Result of a Process

Generating the Structure

Creating a Concept to Detail Link

Creating a Detail to Detail Link

Creating a Detail to Result Link

Exporting Process Data to an XML File

Managing BReps Links

Replacing the Detailed Process Part

Replacing the Process Part

Performing a Bulk Upgrade

Using Die Face

Filling Holes on Surfaces

Computing a Convex Polygon

Creating a Surface Extension

Creating a Connect Surface

Creating a Fillet Connect

Filling a Concave Area

Creating Profiles

Creating Addendum Surfaces

Creating Top Surfaces

Creating Wall Surfaces

Compensating Flange Springback Effect

Creating a Wall Surface Manager

Creating a Local Offset on a Surface

Searching Fillets

Reducing the Radius of Fillets

Creating a Boundary Partition

Creating a Variable Offset Curve

Creating a Fillet Based Projected Curve with an Angle

Creating a Boundary Analysis Manager

Creating a Surface Extension Manager

Creating Geometry

Defining an Axis System

Creating Points

Creating a Point Using Coordinates

Creating a Point on a Curve

Creating a Point on a Plane

Creating a Point on a Surface

Creating a Point Using the Center of a Circle/Sphere/Ellipse

Creating a Point Tangent on a Curve

Creating a Point Between Two Points

Creating Extremum Elements

Creating Lines

Creating a Line Between Two Points

Creating a Line Using a Point and a Direction

Creating a Line Normal to a Curve

Creating a Line Tangent to a Curve

Creating a Line Normal to a Surface

Creating a Line at the Bisection of Two Lines

Creating Planes

Creating a Plane Offset From another Plane

Creating a Plane Parallel to a Plane and through a Point

Creating a Plane Normal to another Plane

Creating a Plane Through Three Points

Creating a Plane Through Two Lines

Creating a Plane Through a Point and a Line

Creating a Plane Through a Planar Curve

Creating a Plane Normal to a Curve

Creating a Plane Tangent to a Surface

Creating a Plane Using an Equation

Creating a Mean Plane Through Points

Creating a Plane Between two Planes

Creating Projections

Creating Reflect Lines

Creating Intersections

Creating Parallel Curves

Creating Silhouettes

Creating a 3D Curve Offset

Creating Splines

Creating Corners

Creating Connect Curves

Creating a Spine

Extrapolating Curves

Creating Extruded Surfaces

Creating Offset Surfaces

Creating Swept Surfaces

Creating Swept Surfaces Using an Explicit Profile

Creating Swept Surfaces Using a Linear Profile

Creating Swept Surfaces Using a Circular Profile

Creating Swept Surfaces Using a Conical Profile

Creating Conic Curves

Working with Multi-Sections Surfaces

Creating Blended Surfaces

Joining Curves or Surfaces

Restoring a Surface or Curve

Smoothing Curves

Creating Boundaries

Extracting Elements

Extracting Sub-Elements

Splitting Geometry

Trimming Geometry

Creating an Automatic Fillet

Creating Tritangent Shape Fillets

Creating Edge Fillets Using Variable Radii

Creating Face-Face Fillets

Creating Bitangent Shape Fillets

Creating Tritangent Fillets

Creating a Styling Fillet

Creating Edge Fillets

Translating Geometry

Rotating Geometry

Performing a Symmetry on Geometry

Inverting the Orientation of Geometry

Creating the Nearest or the Farthest Entity of a Multiple Element

Managing Geometrical Sets

Managing Warnings

Creating Datum Elements

Performing Quick Views

Performing Quick Analyses

Reviewing Analyses

Analyzing Piercing of Holes

Analyzing the Insertion Depth

Selection Tools

Administration: Managing Standards