Imagine & Shape

What's New

Imagine and Shape Basics

Related Guides and Resources

Imagine & Shape Access to Content

Action Bar

Shape Sculpt

Shape Operations

Predefined Queries

Customizing Preferences

Offline Mode

Basic Concepts

Tutorial

Creating the Main Shape of the Chair

Creating the Leg of the Chair

Creating the Foot of the Chair

Sketching a Curve

Creating Primitives

Creating Closed Primitives

Creating a Sphere

Creating a Cylinder

Creating a Box

Creating a Pyramid

Creating a Torus

Creating a D-Sphere

Creating a D-Cylinder

Creating a D-Torus

Creating Swept Primitives

Creating Extrusion Surfaces

Creating Revolution Surfaces

Defining the Profile

Creating Open Primitives

Creating a Rectangle

Creating a Circle

Creating a Triangle

Creating a Ring

Creating a D-Circle

Creating a D-Ring

Creating Advanced Primitives

Drawing a Mesh

Creating Stripped Surfaces

Creating Tubular Surfaces

Importing and Exporting Meshes

Importing a Mesh

Exporting a Mesh

Creating a Net Surface

Mapping a Picture Onto a Subdivision Surface

Viewing

Managing the Visualization and the Selection of Elements

Basic Viewing Commands

Modifying and Deforming Surfaces

Modifying and Deforming Surfaces Using the Tools Palette

About the Deformation of Surfaces Using the Tools Palette

Translating, Rotation, or Scaling a Surface at Once

Managing the Robot

Translating a Surface

Moving Along Normals

Moving Along Edges

Rotating a Surface

Scaling a Surface

Aligning Vertices

About Aligning Vertices

Aligning Vertices

Modifying the Weight of Vertices or Edges

Snapping Vertices from a Subdivision Surface to Another One

Setting the Attenuation Factor

Hiding the Mesh

Using the Edition Panel

Defining Manipulation Laws

Selecting an Object

Selecting Elements by Type

Picking Elements

Propagating

Creating Elements Using the Robot

Applying Modifications on a Subdivision Surface

Locking the Base Mesh

Dimensioning Subdivision Surfaces

About Dimensioning Subdivision Surfaces

Dimensioning Subdivision Surfaces

Drafting a Subdivision Surface

Fitting a Subdivision Surface on Another Support

Smoothing the Base Mesh

Selecting Multiple Surfaces

Creating a Matching Constraint

Modifying and Deforming Curves

Refining a Curve

Manipulating a Curve

Smoothing a Curve

Defining a Fillet

Erasing a Part of the Curve

Sketching a Curve on a Surface

Keeping the Curve on a Plane

Switching to the View Plane

Defining the Curve Characteristics

Defining the Working Area

Accessing Transformation Commands

Managing the Robot

Translating a Curve

Rotating a Curve

Scaling a Curve

Setting the Attenuation Factor

Using the Edition Panel

Styling Surfaces

About the Slider

Modifying the Mesh

Merging Subdivision Surfaces

Extruding Faces and Edges

Extruding Faces

Extruding Edges

About Extruding Edges

Extruding Edges

Extruding Edges Using Directions

Filling Holes

Cutting Faces

Subdividing Faces

Creating a Bevel

Erasing Faces and Edges

About Erasing Faces and Edges

Erasing Faces and Edges

Inverting the Normal of a Subdivision Surface

Cutting a Subdivision Surface by a Plane

Cutting a Subdivision Surface by an Edge

Creating Wireframe Elements

Creating Points

Creating a Point Using Coordinates

Creating a Point on a Curve

Creating a Point on a Plane

Creating a Point on a Surface

Creating a Point Using the Center of a Circle/Sphere/Ellipse

Creating a Point Tangent on a Curve

Creating a Point Between Two Points

Creating Lines

Creating a Line Between Two Points

Creating a Line Using a Point and a Direction

Creating a Line Normal to a Curve

Creating a Line Tangent to a Curve

Creating a Line Normal to a Surface

Creating a Line at the Bisection of Two Lines

Creating Planes

Creating a Plane Offset From another Plane

Creating a Plane Parallel to a Plane and through a Point

Creating a Plane Normal to another Plane

Creating a Plane Through Three Points

Creating a Plane Through Two Lines

Creating a Plane Through a Point and a Line

Creating a Plane Through a Planar Curve

Creating a Plane Normal to a Curve

Creating a Plane Tangent to a Surface

Creating a Plane Using an Equation

Creating a Mean Plane Through Points

Creating a Plane Between two Planes

Creating Circles

Creating a Circle with a Center and a Radius

Creating a Circle with a Center and a Point

Creating a Circle with Two Points and a Radius

Creating a Circle with Three Points

Creating a Circle with a Center and an Axis

Creating a Bitangent Circle (with Two Elements)

Creating a Bitangent Circle (with at least a Point)

Creating a Tritangent Circle

Creating a Circle with a Center Element and a Tangent Curve

Performing Operations on Surfaces

Associating Elements

Defining the Working Zone

Performing a Symmetry

About Performing a Symmetry

Performing a Symmetry

Defining Symmetric Zones

Defining a Symmetry Using a Plane

Managing Character Lines

Managing Subdivision Instances

Using B.I. Essentials in Imagine & Shape

Reference Information: Design Range Management