Creative Experience

What's New

Creative Experience Basics

Related Guides and Resources

Creative Experience Access to Content

Predefined Queries

User Interface

Action Bar

Assemble Section

Storytelling Section

Virtual Reality Section

Rendering Section

Panels Section

Publish Section

View Section

Standard Area

Context Toolbars

Panels

Project Panel

Properties Panel

Object Properties

Actors Properties

3D Actors Properties

Products Properties

Geometric Primitives Properties

Trigger Zones Properties

Humans Properties

Lights Properties

Path Properties

Point Properties

Decomposition Element Actor Properties

Legend Actor Properties

Result Actor Properties

Simulation Actor Properties

Simulation Animation Properties

Simulation Case Actor Properties

3D Image Button Properties

3D Web Viewer Properties

Vive Controller Properties

Vive Headset Camera Properties

Vive Interaction Context Properties

Vive Tracker Properties

Behaviors Properties

Autofocus Properties

Boat Controller Properties

Capacity Launcher Properties

Car Controller Properties

Explode Properties

Display Axes Properties

Display Position Properties

Display Volume Properties

Follow Mouse Properties

First Person Navigation Properties

Free Navigation Properties

Helicopter Controller Properties

Human Controller Properties

Human Motion Properties

Imitate Properties

Look At Properties

Look Around Navigation Properties

Motion Properties

Open Close Properties

Orbital Navigation Properties

Physics Interactor Properties

Plane Controller Properties

Ray Trace Properties

Rigid Body Properties

Rotate Properties

Sound Listener Properties

Sound Player Properties

Third-Person Navigation Properties

Traffic Manager Properties

Vive Manipulator Script Properties

Vive Ray Script Properties

Vive Service Script Properties

Vive Teleport Script Properties

Vive Transform Script Properties

Keyboard Shortcuts

Offline Mode

Customizing Preferences

Introductory Concepts

Tutorials

Authoring and Playing an Experience

Creating Products Actors

Adding Behaviors to Actors

Exposing Helicopter Parts

Configuring Behaviors

Creating a Landing Point

Writing a Scenario

Creating Cameras

Creating Trigger Zones

Switching Cameras

Adding UI Actors

Playing Your Experience

Working with Humans

Creating Humans

Adding Behaviors to Humans

Creating a Plane

Creating a Point

Writing a Scenario

Playing your Experience

Enhancing the Experience With JavaScript API

Managing Assets

Asset Concepts

About Assets

About the Manage Asset Links Panel

Broken Material Links Management

Opening the Manage Asset Links Panel

Highlighting Broken Experience Objects

Managing Broken Asset Links

Deleting Broken Experience Objects

Displaying Objects that Reference Broken Experience Objects

Managing Experiences

Experience Properties

Creating an Experience

Opening an Experience

Editing Experience Properties

Exploring Relationships of an Experience

Managing Actors

Working with 3D Actors

About 3D Actors

Creating 3D Actors

Editing 3D Actors Properties

Working with Product Actors

About Product Actors

Creating Product Actors

Editing Product Actors

Exposing Product Animations

Working with Product Configurations

About Product Configurations

Exposing Product Configurations

Applying Configurations

Working with Humans

About Humans

Creating Humans

Editing Humans

Working with Geometric Primitives

About Geometric Primitives

Creating Geometric Primitives

Creating a Cube

Creating a Sphere

Creating a Cylinder

Creating a Capsule

Creating a Torus

Creating a Plane

Creating a Cone

Creating an Arrow

Editing Geometric Primitives

Working with Trigger Zones

About Trigger Zones

Creating Trigger Zones

Editing Trigger Zones

Working with Cameras

About Cameras

Cameras Properties

Creating Cameras

Editing Cameras

Working with Camera Manager

About Camera Manager

Editing Camera Manager Properties

Working with Paths and Points

About Paths and Points

Creating Paths

Editing Paths and Points

Working with 2D UI Actors

About 2D UI Actors

2D UI Actors Migration

2D UI Actor Properties

2D Button Properties

2D Camera Viewer Properties

2D Color Picker Properties

2D Gallery Image Properties

2D Gallery Menu Properties

2D Gallery Product Properties

2D Gallery Viewpoint Properties

2D Image Properties

2D Image Button Properties

2D Slider Properties

2D Text Properties

2D Text Field Properties

2D Web Viewer Properties

Creating 2D UI Actors

Editing 2D UI Actors

Ordering 2D UI Actors

Grouping 2D UI Actors

Working with 3D UI Actors

About 3D UI Actors

Creating 3D UI Actors

Editing 3D UI Actors

Working with Lights

About Directional Lights

About Point Lights

About Spot Lights

Working with Physics Interactors

About Physics Interactors

Creating Physics Interactors

Editing Physics Interactors Properties

Working with Scripted Actors

Working with Simulation Actors

About Simulation Actors

Inserting Simulation Actors

Editing Simulation Actors

Activity of Actors

Interactivity with Actors

Managing Behaviors

Ready-to-use Behaviors

About Animation Behaviors

About General Behaviors

About Navigation Behaviors

User-defined Behaviors

Adding Behaviors

Removing or Deleting Behaviors

Using Favorites

Managing Environments

About Environments

Environment Properties

Ambience Properties

Planetary Environment Properties

Creating Environments

Inserting Environments

Activating Environments

Editing Ambiences

Editing Planetary Environments

Editing Planetary Environment Properties

Managing Locations

Managing Terraforming Zones

Adding Terraforming Zones

Editing Terraforming Zones

Managing Resources

Working with Sounds

Working with Images

Creating Images

Editing Images

Working with Materials

About Materials

Exposing Materials

Creating Materials

Editing Materials

Working with Web Resources

About Web Resources

Creating Web Resources

Displaying Web Resources in Web Viewer Actors

Editing Web Resources

Managing Collections

About Collections

Collection Properties

Create and Rename a Collection

Managing Objects in Collections

Editing Collections

Using a Collection During a Playing Session

Managing Scenarios

About Scenarios

Creating Scenarios

Duplicating Scenarios

Working with Acts

Rendering

Rendering Concepts

About Rendering

About Background Rendering

About Batch Rendering

Using the Viewpoint Manipulator

Rendering Objects

Managing Background Rendering

Rendering Images

Rendering Videos

Rendering a Batch

Storytelling

Storytelling Concepts

About Natural Language

About Capacities

About the Behavior Editor

About Build Errors

Working with Natural Language

Using Paragraphs

Using Sentences

Managing Capacities

Creating Scripts

Viewing Build Errors

Working with Animations

Animations Concepts

About Animations

About Copy, Cut, and Paste

About the Animation Editor

Animation Properties

Creating Animations

Editing Animations

Managing Tracks

Adding Keyframes

Applying Interpolators

Applying Easings

Managing Templates

About Templates

Template Properties

Creating Templates

Editing Templates

Create Instances of an Actor Template

Editing Actors Templates

Override Properties of an Actor Template

Restore Template Properties

Isolate an Actor Instance

Delete an Actor Template

Creating Dynamic Actor Instances During a Playing Session

Sharing Templates

Inserting Templates

Using Virtual Reality

Virtual Reality Concepts

About HTC© Vive™ Actors

About HTC© Vive™ Behaviors

Creative Experience Controls for the HTC© Vive™ Controllers

Navigating an Experience Using the HTC© Vive™ Device

Publishing Experiences with Play Optimization

Publishing Concepts

Publishing Concepts

Supported Content for Web Experiences

Supported Content for glTF Models

Publishing Experiences

Customizing and Publishing Experiences

Adding Publication Operations

Selecting Content

Customizing Operations

Publishing

Reference Information: Design Range Management