Creative Experience
What's New
Creative Experience Basics
Related Guides and Resources
Creative Experience Access to Content
Predefined Queries
User Interface
Action Bar
Assemble Section
Storytelling Section
Virtual Reality Section
Rendering Section
Panels Section
Publish Section
View Section
Standard Area
Context Toolbars
Panels
Project Panel
Properties Panel
Object Properties
Actors Properties
3D Actors Properties
Products Properties
Geometric Primitives Properties
Trigger Zones Properties
Humans Properties
Lights Properties
Path Properties
Point Properties
Decomposition Element Actor Properties
Legend Actor Properties
Result Actor Properties
Simulation Actor Properties
Simulation Animation Properties
Simulation Case Actor Properties
3D Image Button Properties
3D Web Viewer Properties
Vive Controller Properties
Vive Headset Camera Properties
Vive Interaction Context Properties
Vive Tracker Properties
Behaviors Properties
Autofocus Properties
Boat Controller Properties
Capacity Launcher Properties
Car Controller Properties
Explode Properties
Display Axes Properties
Display Position Properties
Display Volume Properties
Follow Mouse Properties
First Person Navigation Properties
Free Navigation Properties
Helicopter Controller Properties
Human Controller Properties
Human Motion Properties
Imitate Properties
Look At Properties
Look Around Navigation Properties
Motion Properties
Open Close Properties
Orbital Navigation Properties
Physics Interactor Properties
Plane Controller Properties
Ray Trace Properties
Rigid Body Properties
Rotate Properties
Sound Listener Properties
Sound Player Properties
Third-Person Navigation Properties
Traffic Manager Properties
Vive Manipulator Script Properties
Vive Ray Script Properties
Vive Service Script Properties
Vive Teleport Script Properties
Vive Transform Script Properties
Keyboard Shortcuts
Offline Mode
Customizing Preferences
Introductory Concepts
Tutorials
Authoring and Playing an Experience
Creating Products Actors
Adding Behaviors to Actors
Exposing Helicopter Parts
Configuring Behaviors
Creating a Landing Point
Writing a Scenario
Creating Cameras
Creating Trigger Zones
Switching Cameras
Adding UI Actors
Playing Your Experience
Working with Humans
Creating Humans
Adding Behaviors to Humans
Creating a Plane
Creating a Point
Writing a Scenario
Playing your Experience
Enhancing the Experience With JavaScript API
Managing Assets
Asset Concepts
About Assets
About the Manage Asset Links Panel
Broken Material Links Management
Opening the Manage Asset Links Panel
Highlighting Broken Experience Objects
Managing Broken Asset Links
Deleting Broken Experience Objects
Displaying Objects that Reference Broken Experience Objects
Managing Experiences
Experience Properties
Creating an Experience
Opening an Experience
Editing Experience Properties
Exploring Relationships of an Experience
Managing Actors
Working with 3D Actors
About 3D Actors
Creating 3D Actors
Editing 3D Actors Properties
Working with Product Actors
About Product Actors
Creating Product Actors
Editing Product Actors
Exposing Product Animations
Working with Product Configurations
About Product Configurations
Exposing Product Configurations
Applying Configurations
Working with Humans
About Humans
Creating Humans
Editing Humans
Working with Geometric Primitives
About Geometric Primitives
Creating Geometric Primitives
Creating a Cube
Creating a Sphere
Creating a Cylinder
Creating a Capsule
Creating a Torus
Creating a Plane
Creating a Cone
Creating an Arrow
Editing Geometric Primitives
Working with Trigger Zones
About Trigger Zones
Creating Trigger Zones
Editing Trigger Zones
Working with Cameras
About Cameras
Cameras Properties
Creating Cameras
Editing Cameras
Working with Camera Manager
About Camera Manager
Editing Camera Manager Properties
Working with Paths and Points
About Paths and Points
Creating Paths
Editing Paths and Points
Working with 2D UI Actors
About 2D UI Actors
2D UI Actors Migration
2D UI Actor Properties
2D Button Properties
2D Camera Viewer Properties
2D Color Picker Properties
2D Gallery Image Properties
2D Gallery Menu Properties
2D Gallery Product Properties
2D Gallery Viewpoint Properties
2D Image Properties
2D Image Button Properties
2D Slider Properties
2D Text Properties
2D Text Field Properties
2D Web Viewer Properties
Creating 2D UI Actors
Editing 2D UI Actors
Ordering 2D UI Actors
Grouping 2D UI Actors
Working with 3D UI Actors
About 3D UI Actors
Creating 3D UI Actors
Editing 3D UI Actors
Working with Lights
About Directional Lights
About Point Lights
About Spot Lights
Working with Physics Interactors
About Physics Interactors
Creating Physics Interactors
Editing Physics Interactors Properties
Working with Scripted Actors
Working with Simulation Actors
About Simulation Actors
Inserting Simulation Actors
Editing Simulation Actors
Activity of Actors
Interactivity with Actors
Managing Behaviors
Ready-to-use Behaviors
About Animation Behaviors
About General Behaviors
About Navigation Behaviors
User-defined Behaviors
Adding Behaviors
Removing or Deleting Behaviors
Using Favorites
Managing Environments
About Environments
Environment Properties
Ambience Properties
Planetary Environment Properties
Creating Environments
Inserting Environments
Activating Environments
Editing Ambiences
Editing Planetary Environments
Editing Planetary Environment Properties
Managing Locations
Managing Terraforming Zones
Adding Terraforming Zones
Editing Terraforming Zones
Managing Resources
Working with Sounds
Working with Images
Creating Images
Editing Images
Working with Materials
About Materials
Exposing Materials
Creating Materials
Editing Materials
Working with Web Resources
About Web Resources
Creating Web Resources
Displaying Web Resources in Web Viewer Actors
Editing Web Resources
Managing Collections
About Collections
Collection Properties
Create and Rename a Collection
Managing Objects in Collections
Editing Collections
Using a Collection During a Playing Session
Managing Scenarios
About Scenarios
Creating Scenarios
Duplicating Scenarios
Working with Acts
Rendering
Rendering Concepts
About Rendering
About Background Rendering
About Batch Rendering
Using the Viewpoint Manipulator
Rendering Objects
Managing Background Rendering
Rendering Images
Rendering Videos
Rendering a Batch
Storytelling
Storytelling Concepts
About Natural Language
About Capacities
About the Behavior Editor
About Build Errors
Working with Natural Language
Using Paragraphs
Using Sentences
Managing Capacities
Creating Scripts
Viewing Build Errors
Working with Animations
Animations Concepts
About Animations
About Copy, Cut, and Paste
About the Animation Editor
Animation Properties
Creating Animations
Editing Animations
Managing Tracks
Adding Keyframes
Applying Interpolators
Applying Easings
Managing Templates
About Templates
Template Properties
Creating Templates
Editing Templates
Create Instances of an Actor Template
Editing Actors Templates
Override Properties of an Actor Template
Restore Template Properties
Isolate an Actor Instance
Delete an Actor Template
Creating Dynamic Actor Instances During a Playing Session
Sharing Templates
Inserting Templates
Using Virtual Reality
Virtual Reality Concepts
About HTC© Vive™ Actors
About HTC© Vive™ Behaviors
Creative Experience Controls for the HTC© Vive™ Controllers
Navigating an Experience Using the HTC© Vive™ Device
Publishing Experiences with Play Optimization
Publishing Concepts
Publishing Concepts
Supported Content for Web Experiences
Supported Content for glTF Models
Publishing Experiences
Customizing and Publishing Experiences
Adding Publication Operations
Selecting Content
Customizing Operations
Publishing
Reference Information: Design Range Management