Generative Shape Design

What's New

Generative Shape Design Basics

Related Guides and Resources

Generative Shape Design Access to Content

Predefined Queries

User Interface

Action Bar

Essentials Section

Automotive Section

Morphing Section

Develop Section

Wireframe Section

Surface Section

Volume Section

Transform Section

Refine Section

Review Section

View Section

Standard Area

App Options Panel

Context Toolbars

Customizing Preferences

Offline Mode

Working with Context Toolbars

Context Toolbars: Basic Concepts

About Working with Context Toolbars

About Using Global and Local Modes

About Recognition Context Ranges

Creating and Manipulating Geometry

Using Global and Local modes

Using Interaction Techniques

Creating a Join and an Extruded Surface

Creating Points, Axes, and Planes

Creating Edge and Corner Fillets

Creating Patterns

Creating a Blend Between Curves

Extrapolating Geometry

Transforming Solid or Volume Faces

Creating Wireframe Geometry

Wireframe Geometry: Basic Concepts

About Object Type Setting

About Lines

About Intersections

About Parallel Curves

Creating Points

Creating a Point Using Coordinates

Creating a Point on a Curve

Creating a Point on a Plane

Creating a Point on a Surface

Creating a Point Using the Center of a Circle/Sphere/Ellipse

Creating a Point Tangent on a Curve

Creating a Point Between Two Points

Creating Multiple Points, Planes, and Axis Systems

Creating Extremum Elements

Creating Polar Extremum Elements

Creating Lines

Creating a Line Between Two Points

Creating a Line Using a Point and a Direction

Creating a Line Normal to a Curve

Creating a Line Tangent to a Curve

Creating a Line Normal to a Surface

Creating a Line at the Bisection of Two Lines

Creating a Line Up to an Element

Creating a Series of Lines Using the Last Point

Creating Polylines

Creating Planes

Creating a Plane Offset From another Plane

Creating a Plane Parallel to a Plane and through a Point

Creating a Plane Normal to another Plane

Creating a Plane Through Three Points

Creating a Plane Through Two Lines

Creating a Plane Through a Point and a Line

Creating a Plane Through a Planar Curve

Creating a Plane Normal to a Curve

Creating a Plane Tangent to a Surface

Creating a Plane Using an Equation

Creating a Mean Plane Through Points

Creating a Plane Between two Planes

Selecting a Reference Plane

Creating Planes Between Other Planes

Creating an Axis

Mechanical Interface Assistant

About the Mechanical Interface Assistant

Analyzing Mechanical Interfaces in an Assembly Context

Working with Functional Surfaces

Creating a Basic Functional Surface

Instantiating a Functional Surface Template

Instantiating a Functional Surface Template Automatically

Creating Circles

Creating a Circle with a Center and a Radius

Creating a Circle with a Center and a Point

Creating a Circle with Two Points and a Radius

Creating a Circle with Three Points

Creating a Circle with a Center and an Axis

Creating a Bitangent Circle (with Two Elements)

Creating a Bitangent Circle (with at least a Point)

Creating a Tritangent Circle

Creating a Circle with a Center Element and a Tangent Curve

Creating Corners

Creating Connect Curves

Creating Conic Curves

Creating Splines

Creating a Helix

Creating Spirals

Creating a Spine

Creating Contours

Creating Isoparametric Curves on Surfaces

Creating a Curve from Equations

Creating Projections

Creating Combined Curves

Creating Reflect Lines

Creating Silhouettes

Creating Intersections

Creating Parallel Curves

Creating a Rolling Offset

Creating a 3D Curve Offset

Creating Surfaces

Surface Creation: Basic Concepts

About the Offset Command

About Creating Midsurfaces

About Swept Surfaces

About Adaptive Swept Surfaces

About the Fill Command

Creating Extruded Surfaces

Creating Revolved Surfaces

Creating Spherical Surfaces

Creating Cylindrical Surfaces

Creating Offset Surfaces

Creating Variable Offset Surfaces

Creating Rough Offset Surfaces

Creating Midsurfaces

Creating Swept Surfaces

Creating Swept Surfaces Using an Explicit Profile

Creating Swept Surfaces Using a Linear Profile

Creating Swept Surfaces Using a Circular Profile

Creating Swept Surfaces Using a Conical Profile

Creating Adaptive Swept Surfaces

Creating Fill Surfaces

Working with Multi-Sections Surfaces

Creating Blended Surfaces

Creating Fillets

Creating Fillets: Basic Concepts

About Edge Fillets

About Chordal Fillets

About Chamfers

About Automatic Fillets

Creating Shape Fillets

Creating Bitangent Shape Fillets

Creating Tritangent Shape Fillets

Creating Edge Fillets

Creating Edge Fillets

Creating Edge Fillets Using Variable Radii

Creating an Edge Fillet Using a Spine

Creating Chamfers

Creating an Automatic Fillet

Creating Chordal Fillets

Creating a Styling Fillet

Creating Face-Face Fillets

Creating Tritangent Fillets

Reshaping Corners

Performing Operations on Shape Geometry

Performing Operations: Basic Concepts

About Remove Face Features

About the Color Management of Boundaries

About Geometry Extraction

About the Transformations Commands

About Surface Extrapolation

Joining Curves or Surfaces

Healing Geometry

Smoothing Curves

Simplifying Surfaces

Restoring a Surface or Curve

Disassembling Shapes

Splitting Geometry

Trimming Geometry

Splitting and Trimming Geometry (common options)

Disconnecting Surfaces

Creating Sew Surfaces

Creating Remove Face Features

Creating Boundaries

Extracting Geometry

Extracting Elements

Extracting Sub-Elements

Transforming Geometry

Translating Geometry

Rotating Geometry

Performing a Symmetry on Geometry

Transforming Geometry by Scaling

Transforming Geometry by Affinity

Transforming Elements from an Axis to Another

Extrapolating Geometry

Extrapolating Curves

Extrapolating Surfaces

Creating Laws

Inverting the Orientation of Geometry

Creating the Nearest or the Farthest Entity of a Multiple Element

Editing Surfaces and Wireframe Geometry

Surface and Wireframe Geometry Edition: Basic Concepts

About the Deactivate Command

About editing Parameters

Editing Surface and Wireframe Definitions

Navigating Through the Feature Structure and Editing Parameters

Replacing Elements

Deactivating Elements

Creating Elements from an External File

Selecting Implicit Elements

Managing the Orientation of Geometry

Displaying and Modifying Dimensions of a Feature directly

Isolating Geometric Elements

Upgrading Features

Using Tools

Tools: Basic Concepts

About Displaying Parents and Children

About Working on a Support and a 3D Support

About Masks

About Resizing Infinite Elements

About the Multi-Selection

About Interrupting Computations

About Rulers

Quickly Selecting Geometry

Displaying Parents and Children

Analyzing Using Parameterization

Deleting Useless or Unreferenced Elements

Deleting All Features Except Selected Ones

Scanning a 3D Shape and Defining In Work Objects

Manually Updating a 3D Shape

Defining an Axis System

Using the Historical Graph

Working with a Support

Working with a 3D Support

Creating Plane Systems

Managing the Background Visualization

Creating Masks

Resizing Infinite Elements

Creating Datum Elements

Performing a Temporary Analysis

Inserting Elements

Keeping the Initial Element

Creating Constraints

Applying a Thickness

Managing Groups

Repeating Objects

Selecting Using the Multi-Selection

Managing Multi-Result Operations

Managing Warnings

Creating 2D-View Sections

About 2D-View Sections

Insert 2D-View Section

Compute Corners and Thicknesses

Edit 2D-View Sections

Edit 2D-View Section Parameters

Transfer Elements from the View Plane to the Section Plane

Move 2D-View Section

Define the Section as the In Work Object

Measuring Elements

Measuring in the Part Design App

Measuring Thickness

Measuring Inertia

About the Computation of Inertia

Measuring Inertia in the Context of a Representation

Inertia References

Inertia Notations

Bounding Box Definition

Managing Geometrical Feature Sets

Geometrical Feature Sets: Basic Concepts

About Ordered Geometrical Sets

Deleting Boolean Operations Performed within OGSs

Using the External View

Managing Geometrical Sets

Managing Ordered geometric Sets

Inserting a Body into an Ordered Geometrical Set

Duplicating Geometrical Feature Sets

Hiding and Showing geometric Feature Sets

Creating a Curve from a Law

Creating a Parameterized Curve

Analyzing Curves and Surfaces

Analysis: Basic Concepts

About Connect Checker Analysis

About Displaying Geometric Information On Elements

About Sharpness Mode

Checking Connections

Checking Connections Between Curves

Checking Connections Between Surfaces

Analyzing Surface Curvature

Analyzing the Draft Angle

Analyzing Distances between Two Sets of Elements

Analyzing Using Porcupine Curvature

Using Dress-Up Options

Displaying Geometric Information On Elements

Working with the WYSIWYG Mode

Working with the Sharpness Mode

Creating Dynamic Section View

About Dynamic Sectioning Using Section Plane

Creating Annotations

Texts

About Text Annotations

Creating a Text with Leader

Creating a Text

Creating a Text Parallel to Screen

Flag Notes

About Flag Note Annotations

Creating a Flag Note with Leader

Creating a Flag Note

View/Annotation Planes

About View/Annotation Planes

View/Annotation Plane Creation

Creating a Front View

Creating a Section View/Annotation Plane

Creating a Section Cut View/Annotation Plane

Managing View/Annotation Plane Associativity

Displaying a View/Annotation Plane or a Capture

Managing View Texts

Capturing the Display Area

Querying 3D Annotations

Adding Hyperlinks

Creating 3D Tags

About 3D Tags

Patterning

Creating Rectangular Patterns using Single Elements

Creating Rectangular Patterns using Multiple Elements

Creating Circular Patterns using Single Elements

Creating Circular Patterns using Multiple Elements

Creating User Patterns using Single Elements

Creating User Patterns using Multiple Elements

Patterning Volumes

Managing Power Copies

Creating Power Copies

About the Instantiation of Power Copies

Instantiating Power Copies Using One Step Instantiation

Instantiating Power Copies Using Step by Step Instantiation

Instantiating Power Copies Using Part Comparison Instantiation

Instantiating Power Copies Using a Catalog

About the Synchronization of Commands and Views

Creating Imports

About the Import Creation Command

Creating Hybrid 3D Shapes

Displaying Global Strategies

Displaying Local Strategies

Working with Modules

About Modules

Creating Modules

Creating Symbolic Inputs

Creating Symbolic Outputs

Creating a Proxy Feature

Working with the Generative Shape Morphing App

Generative Shape Morphing App: Basic Concepts

About Wrapping Curves

About Wrapping Surfaces

About Morphing Shapes

Creating Bumped Elements

Deforming Elements According to Curve Wrapping

Deforming Elements According to Surface Wrapping

Deforming Elements According to Shape Morphing

Working with the Generative Shape Develop App

Developing Wires and Points

About the Develop Command

Transferring Elements

Unfolding a Surface

Creating a Surface with UV Parametrization

Exporting 2D Contours

Working with the Automotive Body in White Templates App

Creating Advanced Bead Surfaces: Basic Concepts

About Creating Advanced Bead Surfaces

About Mating Flanges

Creating Junctions

Creating a Diabolo

Creating a Hole

Creating a Hole Curve

Creating a Hole for a Volume

Creating a Mating Flange

Creating a Bead

Creating a Blend Corner

Creating Advanced Bead Surfaces

Creating a Bead Surface by Specifying Height and Radius

Creating a Bead Surface by Specifying Height and Width

Creating Volumes

About Volumes

Creating Extruded Volumes

Creating Revolved Volumes

Creating Multi-Sections Volumes

Creating Swept Volumes

Creating the Tool Sweep

Creating a Thick Surface

Creating a Close Surface

Creating a Draft

Creating a Variable Draft Angle

Creating a Draft from Reflect Lines

Creating a Shell

Creating a Sew Surface

Creating Thicknesses

Adding Volumes

Removing Volumes

Intersecting Volumes

Trimming Volumes

Inserting a Body in an Added Volume

Defeaturing with Filters

Generative Shape Design and Drafting

Generative Shape Design Parameters

Extracting a 3D Work on Support in a Drafting View

Reference Information

Generative Shape Design File-based Design Import

Design Range Management

Knowledge Packages

BasicWireframePackage (no NLS) Types

BasicWireframePackage (no NLS) Methods

Point Coordinates in Different Axis Systems

About reading Point Coordinates in Different Axis Systems

Reading Point Coordinates in Different Axis Systems

GSDPackage (no NLS) Methods

Circle Constructors Functions

Direction Constructors Functions

Line Constructors Functions

GSDPackage (no NLS) Types

GSDSharedPackage (no NLS) Types

Measures Functions

Operations Constructors Functions

Plane Constructors Functions

Point Constructors Functions

Surface Constructors Functions

Wireframe Constructors Functions

Axis Systems Constructors Functions

Standard Types

Standard Methods

Advanced Mathematics Types

Advanced Mathematics Methods

MechanicalModeler Package

MechanicalModelerHide Method: Body.centerofgravity()

MechanicalModelerHide (no NLS) Types

3D Shape Types

PartSharedPackage (no NLS) Types

Topology (no NLS) Types

SkmDrwPackage (no NLS) Types

SkmDrwPackage (no NLS) Methods

Generative Shape Design Tree

Interface Concepts

Quality Rules Management

Polyhedral Geometry in Generative Shape Design

Administration: Saving Default Values