Generative Shape Design Basics
Generative Shape Design Access to Content
Context Toolbars: Basic Concepts
About Working with Context Toolbars
About Using Global and Local Modes
About Recognition Context Ranges
Creating and Manipulating Geometry
Creating a Join and an Extruded Surface
Creating Points, Axes, and Planes
Creating Edge and Corner Fillets
Creating a Blend Between Curves
Transforming Solid or Volume Faces
Wireframe Geometry: Basic Concepts
Creating a Point Using Coordinates
Creating a Point Using the Center of a Circle/Sphere/Ellipse
Creating a Point Tangent on a Curve
Creating a Point Between Two Points
Creating Multiple Points, Planes, and Axis Systems
Creating Polar Extremum Elements
Creating a Line Between Two Points
Creating a Line Using a Point and a Direction
Creating a Line Normal to a Curve
Creating a Line Tangent to a Curve
Creating a Line Normal to a Surface
Creating a Line at the Bisection of Two Lines
Creating a Line Up to an Element
Creating a Series of Lines Using the Last Point
Creating a Plane Offset From another Plane
Creating a Plane Parallel to a Plane and through a Point
Creating a Plane Normal to another Plane
Creating a Plane Through Three Points
Creating a Plane Through Two Lines
Creating a Plane Through a Point and a Line
Creating a Plane Through a Planar Curve
Creating a Plane Normal to a Curve
Creating a Plane Tangent to a Surface
Creating a Plane Using an Equation
Creating a Mean Plane Through Points
Creating a Plane Between two Planes
Creating Planes Between Other Planes
Mechanical Interface Assistant
About the Mechanical Interface Assistant
Analyzing Mechanical Interfaces in an Assembly Context
Working with Functional Surfaces
Creating a Basic Functional Surface
Instantiating a Functional Surface Template
Instantiating a Functional Surface Template Automatically
Creating a Circle with a Center and a Radius
Creating a Circle with a Center and a Point
Creating a Circle with Two Points and a Radius
Creating a Circle with Three Points
Creating a Circle with a Center and an Axis
Creating a Bitangent Circle (with Two Elements)
Creating a Bitangent Circle (with at least a Point)
Creating a Circle with a Center Element and a Tangent Curve
Creating Isoparametric Curves on Surfaces
Creating a Curve from Equations
Surface Creation: Basic Concepts
Creating Variable Offset Surfaces
Creating Rough Offset Surfaces
Creating Swept Surfaces Using an Explicit Profile
Creating Swept Surfaces Using a Linear Profile
Creating Swept Surfaces Using a Circular Profile
Creating Swept Surfaces Using a Conical Profile
Creating Adaptive Swept Surfaces
Working with Multi-Sections Surfaces
Creating Fillets: Basic Concepts
Creating Bitangent Shape Fillets
Creating Tritangent Shape Fillets
Creating Edge Fillets Using Variable Radii
Creating an Edge Fillet Using a Spine
Performing Operations on Shape Geometry
Performing Operations: Basic Concepts
About the Color Management of Boundaries
About the Transformations Commands
Splitting and Trimming Geometry (common options)
Performing a Symmetry on Geometry
Transforming Geometry by Scaling
Transforming Geometry by Affinity
Transforming Elements from an Axis to Another
Inverting the Orientation of Geometry
Creating the Nearest or the Farthest Entity of a Multiple Element
Editing Surfaces and Wireframe Geometry
Surface and Wireframe Geometry Edition: Basic Concepts
Editing Surface and Wireframe Definitions
Navigating Through the Feature Structure and Editing Parameters
Creating Elements from an External File
Managing the Orientation of Geometry
Displaying and Modifying Dimensions of a Feature directly
About Displaying Parents and Children
About Working on a Support and a 3D Support
About Resizing Infinite Elements
About Interrupting Computations
Displaying Parents and Children
Analyzing Using Parameterization
Deleting Useless or Unreferenced Elements
Deleting All Features Except Selected Ones
Scanning a 3D Shape and Defining In Work Objects
Managing the Background Visualization
Performing a Temporary Analysis
Selecting Using the Multi-Selection
Managing Multi-Result Operations
Compute Corners and Thicknesses
Edit 2D-View Section Parameters
Transfer Elements from the View Plane to the Section Plane
Define the Section as the In Work Object
Measuring in the Part Design App
About the Computation of Inertia
Measuring Inertia in the Context of a Representation
Managing Geometrical Feature Sets
Geometrical Feature Sets: Basic Concepts
About Ordered Geometrical Sets
Deleting Boolean Operations Performed within OGSs
Managing Ordered geometric Sets
Inserting a Body into an Ordered Geometrical Set
Duplicating Geometrical Feature Sets
Hiding and Showing geometric Feature Sets
Creating a Parameterized Curve
About Connect Checker Analysis
About Displaying Geometric Information On Elements
Checking Connections Between Curves
Checking Connections Between Surfaces
Analyzing Distances between Two Sets of Elements
Analyzing Using Porcupine Curvature
Displaying Geometric Information On Elements
Working with the Sharpness Mode
About Dynamic Sectioning Using Section Plane
Creating a Text Parallel to Screen
Creating a Flag Note with Leader
View/Annotation Plane Creation
Creating a Section View/Annotation Plane
Creating a Section Cut View/Annotation Plane
Managing View/Annotation Plane Associativity
Displaying a View/Annotation Plane or a Capture
Creating Rectangular Patterns using Single Elements
Creating Rectangular Patterns using Multiple Elements
Creating Circular Patterns using Single Elements
Creating Circular Patterns using Multiple Elements
Creating User Patterns using Single Elements
Creating User Patterns using Multiple Elements
About the Instantiation of Power Copies
Instantiating Power Copies Using One Step Instantiation
Instantiating Power Copies Using Step by Step Instantiation
Instantiating Power Copies Using Part Comparison Instantiation
Instantiating Power Copies Using a Catalog
About the Synchronization of Commands and Views
About the Import Creation Command
Working with the Generative Shape Morphing App
Generative Shape Morphing App: Basic Concepts
Deforming Elements According to Curve Wrapping
Deforming Elements According to Surface Wrapping
Deforming Elements According to Shape Morphing
Working with the Generative Shape Develop App
Creating a Surface with UV Parametrization
Working with the Automotive Body in White Templates App
Creating Advanced Bead Surfaces: Basic Concepts
About Creating Advanced Bead Surfaces
Creating Advanced Bead Surfaces
Creating a Bead Surface by Specifying Height and Radius
Creating a Bead Surface by Specifying Height and Width
Creating Multi-Sections Volumes
Creating a Variable Draft Angle
Creating a Draft from Reflect Lines
Inserting a Body in an Added Volume
Generative Shape Design and Drafting
Generative Shape Design Parameters
Extracting a 3D Work on Support in a Drafting View
Generative Shape Design File-based Design Import
BasicWireframePackage (no NLS) Types
BasicWireframePackage (no NLS) Methods
Point Coordinates in Different Axis Systems
About reading Point Coordinates in Different Axis Systems
Reading Point Coordinates in Different Axis Systems
Direction Constructors Functions
GSDSharedPackage (no NLS) Types
Operations Constructors Functions
Surface Constructors Functions
Wireframe Constructors Functions
Axis Systems Constructors Functions
MechanicalModelerHide Method: Body.centerofgravity()
MechanicalModelerHide (no NLS) Types
PartSharedPackage (no NLS) Types
SkmDrwPackage (no NLS) Methods