Functional Plastic Parts

What's New

Functional Plastic Parts Basics

Related Guides and Resources

Functional Plastic Parts Access to Content

User Interface

Action Bar

Create Section

Primary Area

Secondary Area

Transform Section

Refine Section

Review Section

Primary Area

Secondary Area

Structure Section

Manufacture Section

Context Toolbars

The Tree

App Options Panel

Object Properties Panel

Predefined Queries

Offline Mode

Workflow

Organizing Functional Specifications

Organizing Functional Specifications: Basic Concepts

About Organizing Functional Specifications

About Shell Properties

About Draft Properties

About Displaying Bodies

About Visualizing Functional Features

About Scanning a 3D Shape

Inserting Functional Specifications

About Inserting a Solid Functional Set

About Inserting Bodies

Inserting a Solid Functional Set

Inserting a Functional Set

Inserting a New Body

Inserting a Body into an Ordered Geometrical Set

Setting Shell Properties

Setting Draft Properties

Moving Features from a Solid Functional Set to Another One

Removing a Functional Set

Reordering Features within a Solid Functional Set or a Functional Set

Displaying Bodies under Functional Features

Scanning a 3D Shape and Defining Current Objects

Scanning a 3D Shape in Functional Plastic Parts

Creating Basic Features

Creating Basic Features: Basic Concepts

About Basic Features

About Shellable Features

About Cutout Features

About Pushing Bodies

About Pulling Bodies

Creating an Added Feature

Creating a Protected Feature

Creating a Shellable Feature

Creating an Internal Feature

Creating an External Feature

Creating a Core Feature

Working with Cutout and Push Features

Creating a Cutout

Pushing a Body to Deform a Shell

Working with Boss and Pull Features

Creating a Boss

Pulling a Body to Deform a Shell

Creating an Input Body using Natural Shape

Fitting a 3D Shape into Another 3D Shape

Working with Shape Definitions

About Prisms

About Sweeps

Creating a Prism

Creating a Sweep

Creating a Revolve

Creating a Thick Surface

Creating an External Shape

Creating Functional Features

Creating Functional Features: Basic Concepts

About Pockets

About Bosses

About Rests

About Grills

About Reinforcements

About Holes

About Threaded Holes

Creating a Pocket

Working with Ribs and Posts

About Ribs and Posts

Creating a Rib

Creating a Post

Creating a Rest

Creating a Grill

Creating a Reinforcement

Creating a Hole

Locating Holes

Creating Threaded Holes

Creating Holes on Non-planar Faces

Creating Dress-up and Modifier Features

Creating Dress-Up and Modifier features: Basic Concepts

About Feature Modifiers

About Cuts

About Removing Shapes

About Intersections

About Creating Threads and Taps

About Thicknesses

Using Feature Modifiers

Inserting a Local Modifier in a Chain of Local Modifiers

Creating a Cut

Removing a Shape

Creating an Intersection

Creating Patterns

About Patterns

Creating a Circular Pattern

Creating a User Pattern

Creating a Rectangular Pattern

Working with Transform Features

About Transform Features

Defining an Affinity

Defining a Scaling

Defining a Rotation

Defining a Translation

Defining a Symmetry

Transforming Axis to Axis

Mirroring

Creating an Offset

Working with Fillets

Fillets: Basic Concepts

About Functional Edge Fillets

About Edge Fillets as Local Modifiers

About Face-Face Fillets as Local Modifiers

About Chordal Fillets

Creating Functional Edge Fillets

Creating Edge Fillets as Local Modifiers

Creating Variable Radius Fillets as Local Modifiers

Creating Face-Face Fillets as Local Modifiers

Creating Tritangent Fillets as Local Modifiers

Creating Chordal Fillets

Working with Chamfers

About Chamfers as Local Modifiers

Creating Chamfers as Local Modifiers

Creating Drafts

About Draft Features

Creating a Variable Angle Draft as Local Modifier

Creating a Draft Angle as Local Modifier

Creating Drafts from Reflect Lines as Local Modifier

Creating Threads and Taps

Creating Thicknesses

Creating Part Design Dress-Up Features

Creating Part Design Dress-up Features: Basic Concepts

About Creating Fillets

About Edge Fillets

About Reshaping Corners

About Variable Radius Fillets

About Face-Face Fillet

About Automatic Fillets

Drafts: Basic Concepts

About Basic Drafts

About Drafts from Reflect Lines

About Creating Both Side Drafts

About Automatic Drafts

About Chamfers

Filleting Intersection Edges

Creating Edge Fillets

Reshaping Corners

Creating Variable Radius Fillets

Creating Face-Face Fillets

Creating Tritangent Fillets

Creating Automatic Fillets

Creating Basic Draft Features

Creating Drafts from Reflect Lines

Creating Variable Angle Drafts

Creating Both Side Drafts

Creating an Automatic Draft

Creating Chamfers

Creating Multi-Body Features

Creating Multi-Body Features: Basic Concepts

About Divide Features

About Lips

About Join Features

Dividing Bodies

Creating a Lip

Creating a Flange

Joining Bodies

Creating a Snap-fit Attachment

Creating Injection Points

Modifying Features Using Local Work

Navigating and Editing Parameters

Modifying Features in Natural Shape

About Modifying Functional Plastic Parts Features in Natural Shape

Modifying Functional Plastic Parts Features in Natural Shape

Working with the Functional Import Wizard

Creating Functional Extraction Features

Defining Extraction Properties

Creating a Core Extraction

Creating a Cavity Extraction

Extracting Geometry (Protected)

Extracting a Volume (Grill)

Extracting a Behavior

Creating and Working with User Features

About User Features & Functional User Features

About 3D Tag Visualization

Creating a User Feature

Creating a User Feature

Creating Functional User Feature

Creating a User Feature Containing a Check

Associating a Type to a User Feature

Editing a User Feature

Saving a User Feature in a Catalog

Instantiating a User Feature

Instantiating a User Feature from a Representation

Instantiating a User Feature from a Selection

Instantiating a User Feature from a Catalog

Instantiating User Features Using a Knowledge Pattern

Instantiating a User Feature Containing a Check

Instantiating a User Feature from a VB Macro

Synchronizing User Features

About the User Feature Synchronization

Synchronizing a User Feature Instance with its Reference

Synchronizing User Feature Instances with their References

Linking a User Feature Instance to its Reference

User Feature Protection Mode

About User Feature Instantiation Modes and Options

Visualizing the Content of the User Feature Instance Internals Using the White Box Mode

Hiding the User Feature Instance Internals Using the Black Box Mode

Hiding the Internals of the User Feature Instance Using the Black Box Protected Mode

Associating an Image to a Template

Associating a Knowledge Dialog Box with a Typed User Feature

Working with Meta Inputs

About Meta Inputs

Creating a User Feature Containing a Meta Input

Instantiating a User Feature Containing a Meta Input

Assigning a Type to the Meta Input

Managing Power Copies

About Power Copies

Creating Power Copies

Instantiating Power Copies

Using the Display Only Parents Option to Retrieve a Creation Context

Using Reference Elements

About Lines

Creating Points

Creating a Point Using Coordinates

Creating a Point on a Curve

Creating a Point on a Plane

Creating a Point on a Surface

Creating a Point Using the Center of a Circle/Sphere/Ellipse

Creating a Point Tangent on a Curve

Creating a Point Between Two Points

Creating Lines

Creating a Line Between Two Points

Creating a Line Using a Point and a Direction

Creating a Line Normal to a Curve

Creating a Line Tangent to a Curve

Creating a Line Normal to a Surface

Creating a Line at the Bisection of Two Lines

Creating a Line Up to an Element

Creating a Series of Lines Using the Last Point

Creating Planes

Creating a Plane Offset From another Plane

Creating a Plane Parallel to a Plane and through a Point

Creating a Plane Normal to another Plane

Creating a Plane Through Three Points

Creating a Plane Through Two Lines

Creating a Plane Through a Point and a Line

Creating a Plane Through a Planar Curve

Creating a Plane Normal to a Curve

Creating a Plane Tangent to a Surface

Creating a Plane Using an Equation

Creating a Mean Plane Through Points

Creating a Plane Between two Planes

Using Surfaces and Curves

About Geometry Extraction

Joining Curves or Surfaces

Extrapolating Surfaces

About Surface Extrapolation

Extracting Elements

Creating Intersections

About Intersections

Creating Projections

Creating Boundaries

Handling Solid Functional Sets in a Multi-Document Context

About Importing Specifications

Copying Bodies Including Functional Solids and Detailed Features

Copying Solid Functional Sets

Importing a Single Specification

Changing Functional Behaviors

Settings Constraints

About Constraints

Setting 3D Constraints

Setting Constraints Defined in Dialog Box

Modifying Constraints

Creating Technological Results

About Technological Results

Creating Technological Results

Associating Bodies

About Boolean Operations

About Bodies

Assembling Bodies

Adding Bodies

Intersecting Bodies

Removing Bodies

Using Analysis Tools

Analyzing the Draft Angle

Analyzing Surface Curvature

Analyzing Taps and Threads

Analyzing Wall Thicknesses

More about Wall Thicknesses

Creating Dynamic Section View

About Dynamic Sectioning Using Section Plane

Recommendations

Wireframe Geometry and Functional Features

About Updating Your Design

About Upgrading Your Design

About Editing Dimension of a Feature

Administration

Creating Hole Standards

About User Defined Hole Standards

Creating Thread Standards

About User Defined Thread Standards

About Thread Standards Management

Migrating Thread Standards Files to XML

Reference Information

Tree:Pre-V5R16 Versus V5R16 Levels

Help Pictures

Knowledge Packages

3D Shape Types

MoldedPartDesign (no NLS) Types

MechanicalModelerHide (no NLS) Types

FunctionalLibrary Types

Standard Types

AssemblyImpacts (no NLS) Types

Functional Plastic Parts File-based Design Import

Using the Design Range Management with Functional Plastic Parts