Context Toolbars: Basic Concepts
About Working with Context Toolbars
About Recognition Context Ranges
Creating and Manipulating Geometry
Creating Edge and Corner Fillets
Transforming Solid or Volume Faces
Location of Sketches in the Tree (Hybrid Design)
About Pockets Created from Surfaces
Using the Sub-Elements of a Sketch
Creating Pads Using Limiting Plane
Creating Pads Using Limiting Surface
Creating Pads or Pockets from Surfaces
Creating Pads along a Reference Direction
Creating Drafted Filleted Pads
Creating Drafted Filleted Pockets
Thin Solids, Shafts, and Grooves
Creating Holes on Non-planar Faces
About the Removed Multi-Sections Solid
Creating Multi-sections Solids
Creating Removed Multi-sections Solids
About Creating Threads and Taps
About Creating Edge Fillets Using a Parting Element
Creating Fillets Using Vertex Selection
Creating Variable Radius Fillets
Creating Chamfers Using Vertex Selection
Draft Features: Basic Concepts
Tips for Creating Draft Features
About Drafts with Parting Elements
About Drafts from Reflect Lines
About Auto-drafting for Casting
About Creating Both Side Drafts
Creating Variable Angle Drafts
Creating Advanced Drafts using Parting Line Adjustment
Creating Drafts with Parting Elements
Creating Drafts from Reflect Lines
Creating Auto Drafts for Casting
Creating Replace Face Features
Surface-Based Features: Basic Concepts
Creating Close Surface Features
About the Circular Pattern.x Dialog Box
Patterning User Defined Features (UDFs)
Transforming Elements from an Axis to Another
Transforming Geometry by Affinity
Creating a Point Using Coordinates
Creating a Point Using the Center of a Circle/Sphere/Ellipse
Creating a Point Tangent on a Curve
Creating a Point Between Two Points
Creating a Line Between Two Points
Creating a Line Using a Point and a Direction
Creating a Line Normal to a Curve
Creating a Line Tangent to a Curve
Creating a Line Normal to a Surface
Creating a Line at the Bisection of Two Lines
Creating a Line Up to an Element
Creating a Series of Lines Using the Last Point
Creating a Plane Offset From another Plane
Creating a Plane Parallel to a Plane and through a Point
Creating a Plane Normal to another Plane
Creating a Plane Through Three Points
Creating a Plane Through Two Lines
Creating a Plane Through a Point and a Line
Creating a Plane Through a Planar Curve
Creating a Plane Normal to a Curve
Creating a Plane Tangent to a Surface
Creating a Plane Using an Equation
Creating a Mean Plane Through Points
Creating a Plane Between two Planes
Displaying and Editing Properties
Displaying and Editing Representation Properties
Displaying and Editing Bodies Properties
Displaying and Editing Features Properties
Setting Constraints Defined in Dialog Box
About Colors Assigned to Imported Geometry
Handling 3D Shapes in a Multi-Representation Environment
Generating Technological Results
Creating Technological Results
About Creating Bodies in a Hybrid Design Environment
Visualization in a Hybrid Design Environment
Graphic Properties in a Hybrid Design Environment
About Integrating the Surface World into Solid Modeling
Creating Features in a Hybrid Design Environment
How to Integrate the Surface World into Solid Modeling
Deactivating Your Hybrid Design Environment
Associating Bodies: Basic Concepts
About Inserting Features into a New Body
About Ordered Geometrical Sets
Location of Operating Bodies in Boolean Operations
Inserting a Body into an Ordered Geometrical Set
Managing Ordered geometric Sets
Inserting Features into a New Body
Changing a Boolean Operation into Another One
Modifying 3D Shapes: Basic Concepts
About the Edition of 3D Shapes
Displaying and Editing Parameters
Reordering Sketch-Based Features
About Changing Sketch Supports
Editing 3D Shapes, Bodies and Features
Displaying and Modifying Dimensions of a Feature directly
About Manual and Automatic Rerouting After the Replace Operation
Converting Part Design Features to Natural Shape Features
Working with Mechanical Interfaces
Creating a Mechanical Interface
Instantiating Mechanical Interface Template
Instantiating Mechanical Interface Template Automatically
Querying a Mechanical Interface
Mechanical Interface Assistant
About the Mechanical Interface Assistant
Analyzing Mechanical Interfaces in an Assembly Context
Working with Functional Surfaces
Creating a Basic Functional Surface
Instantiating a Functional Surface Template
Instantiating a Functional Surface Template Automatically
Creating and Working with User Features
Creating Functional User Feature
Creating a User Feature Containing a Check
Associating a Type to a User Feature
Saving a User Feature in a Catalog
Instantiating a User Feature from a Representation
Instantiating a User Feature from a Selection
Instantiating a User Feature from a Catalog
Instantiating User Features Using a Knowledge Pattern
Instantiating a User Feature Containing a Check
Instantiating a User Feature from a VB Macro
About the User Feature Synchronization
Synchronizing a User Feature Instance with its Reference
Synchronizing User Feature Instances with their References
Linking a User Feature Instance to its Reference
About User Feature Instantiation Modes and Options
Visualizing the Content of the User Feature Instance Internals Using the White Box Mode
Hiding the User Feature Instance Internals Using the Black Box Mode
Hiding the Internals of the User Feature Instance Using the Black Box Protected Mode
Associating an Image to a Template
Associating a Knowledge Dialog Box with a Typed User Feature
Creating a User Feature Containing a Meta Input
Instantiating a User Feature Containing a Meta Input
Assigning a Type to the Meta Input
About the Creation of PowerCopies
About the Instantiation of Power Copies
Instantiating Power Copies Using One Step Instantiation
Instantiating Power Copies Using Step by Step Instantiation
Instantiating Power Copies Using Part Comparison Instantiation
About the Import Creation Command
Opening a Pointed Representation
About Dynamic Sectioning Using Section Plane
About Defining Current Objects
About Displaying Parents and Children
About Interrupting Computations
About Downward Compatibility Checker Tool
Scanning a 3D Shape and Defining In Work Objects
Displaying Parents and Children
Managing the Background Visualization
Creating a Flag Note with Leader
Creating a Text Parallel to Screen
About the Computation of Inertia
Measuring Inertia in the Context of a Representation
Persistent vs. Non-persistent Measures
Measuring in the Part Design App
Exporting Measures Created Under 3D Shapes
About Deleting PartBody Features
Deleting Boolean Operations Performed within OGSs
Deleting All Features Except Selected Ones
Deleting Useless or Unreferenced Elements
About Optimizing Part Design Performance
About Knowledgeware Integration
PartSharedPackage (no NLS) Types
MechanicalModelerHide Method: Body.centerofgravity()
MechanicalModelerHide (no NLS) Types
AssemblyImpacts (no NLS) Types
Using the Design Range Management with Part Design
Polyhedral Geometry in Part Design
About Data Setup for Part Design
About User Defined Hole Standards
About User Defined Thread Standards