Part Design

What's New

Part Design Basics

Related Guides and Resources

Part Design Access to Content

User Interface

Action Bar

Essentials Section

Model Section

Transform Section

Refine Section

Review Section

Structure Section

Context Toolbars

The Tree

App Options Panel

Predefined Queries

Offline Mode

Customizing Preferences

Workflow

Working with Context Toolbars

Context Toolbars: Basic Concepts

About Working with Context Toolbars

About Recognition Context Ranges

Creating and Manipulating Geometry

Using Global and Local modes

Using Interaction Techniques

Creating Planes

Creating Edge and Corner Fillets

Using Semantic Painter

Creating Patterns

Transforming Solid or Volume Faces

Disconnecting Solid Faces

Creating a Positioned Sketch

Sketch-Based Features

Location of Sketches in the Tree (Hybrid Design)

Pads

About Pads

About Pockets Created from Surfaces

Creating Pads

Using the Sub-Elements of a Sketch

Creating Pads Using Limiting Plane

Creating Pads Using Limiting Surface

Creating Pads or Pockets from Surfaces

Creating Pads along a Reference Direction

Creating Drafted Filleted Pads

Multi-Pads

Creating Multi-Pads

Editing Multi-Pads

Pockets

About Pockets

Creating Pockets

Creating Drafted Filleted Pockets

Multi-Pockets

Creating Multi-Pockets

Editing Multi-Pockets

Thin Solids, Shafts, and Grooves

About Thin Solids

About Shafts

About Grooves

Creating Thin Solids

Creating Shafts

Creating Grooves

Holes

About Holes

About Threaded Holes

Creating Holes

Creating Holes on Non-planar Faces

Locating Holes

Creating Threaded Holes

Ribs, Slots, and Stiffeners

About Ribs

About Slots

About Trimming Ribs or Slots

About Stiffeners

Creating Ribs

Creating Slots

Creating Stiffeners

Multi-sections Solids

About Multi-sections Solids

About the Removed Multi-Sections Solid

Creating Multi-sections Solids

Creating Removed Multi-sections Solids

Solid Combines

About Solid Combines

Creating Solid Combines

Creating the Solid Tool Sweep

Dress-Up Features

About Creating Threads and Taps

Fillets

Fillets: Basic Concepts

About Creating Fillets

About Edge Fillets

Tips on Edge Fillets

About Reshaping Corners

About Variable Radius Fillets

About Chordal Fillets

About Face-Face Fillet

About Auto-filleting

About Creating Edge Fillets Using a Parting Element

Creating Edge Fillets

Reshaping Corners

Creating Fillets Using Vertex Selection

Creating Variable Radius Fillets

Creating Chordal Fillets

Creating Face-Face Fillets

Creating Tritangent Fillets

Creating Auto Fillets

Chamfers

About Chamfers

Creating Chamfers

Creating Chamfers Using Vertex Selection

Draft Features

Draft Features: Basic Concepts

About Creating Draft Features

About Basic Drafts

About Advanced Drafts

Tips for Creating Draft Features

About Drafts with Parting Elements

About Drafts from Reflect Lines

About Auto-drafting for Casting

About Creating Both Side Drafts

Creating Basic Draft Features

Creating Variable Angle Drafts

Creating Both Side Drafts

Creating Advanced Drafts

Creating Advanced Drafts using Parting Line Adjustment

Creating Drafts with Parting Elements

Creating Drafts from Reflect Lines

Creating Auto Drafts for Casting

Shells and Thicknesses

About Creating a Shell

About Thicknesses

Creating a Shell

Creating Thicknesses

Face Features

About Remove Face Features

Creating Remove Face Features

Creating Replace Face Features

Creating Threads and Taps

Creating a Solid Blend Corner

Surface-Based Features

Surface-Based Features: Basic Concepts

About Split Features

About Thick Surfaces

About Close Surface Features

About Sew Surface Features

Creating Splits

Creating Thick Surfaces

Creating Close Surface Features

Creating Sew Surface Features

Transformation Features

About Translation

About Rotation

About Mirror Features

Creating Translations

Creating Rotations

Creating Symmetries

Creating Mirror Features

Working with Patterns

About Patterns

About the Rectangular Pattern

About the Circular Pattern.x Dialog Box

Creating Rectangular Patterns

Creating Circular Patterns

Creating Complex Patterns

Patterning User Defined Features (UDFs)

Creating User Patterns

Exploding Patterns

Creating Scalings

Transforming Elements from an Axis to Another

Transforming Geometry by Affinity

Direct Edition

About Direct Edition

Working with Direct Edition

Reference Elements

About Lines

Creating Points

Creating a Point Using Coordinates

Creating a Point on a Curve

Creating a Point on a Plane

Creating a Point on a Surface

Creating a Point Using the Center of a Circle/Sphere/Ellipse

Creating a Point Tangent on a Curve

Creating a Point Between Two Points

Creating Lines

Creating a Line Between Two Points

Creating a Line Using a Point and a Direction

Creating a Line Normal to a Curve

Creating a Line Tangent to a Curve

Creating a Line Normal to a Surface

Creating a Line at the Bisection of Two Lines

Creating a Line Up to an Element

Creating a Series of Lines Using the Last Point

Creating Planes

Creating a Plane Offset From another Plane

Creating a Plane Parallel to a Plane and through a Point

Creating a Plane Normal to another Plane

Creating a Plane Through Three Points

Creating a Plane Through Two Lines

Creating a Plane Through a Point and a Line

Creating a Plane Through a Planar Curve

Creating a Plane Normal to a Curve

Creating a Plane Tangent to a Surface

Creating a Plane Using an Equation

Creating a Mean Plane Through Points

Creating a Plane Between two Planes

Using Surfaces and Curves

About Surface Extrapolation

About the Fill Command

About Intersections

About Geometry Extraction

Creating Fill Surfaces

Joining Curves or Surfaces

Extrapolating Surfaces

Extracting Elements

Creating Intersections

Creating Projections

Creating Boundaries

Displaying and Editing Properties

Displaying and Editing Representation Properties

Displaying and Editing Bodies Properties

Displaying and Editing Features Properties

Setting Constraints

About Constraints

Modifying Constraints

Setting 3D Constraints

Setting Constraints Defined in Dialog Box

Computing Mean Dimensions

Handling 3D Shapes

About Colors Assigned to Imported Geometry

About Version Management

Handling 3D Shapes in a Multi-Representation Environment

Editing Copy/Paste Body Link

Generating Technological Results

About Technological Results

Creating Technological Results

Hybrid Design

Hybrid Design: Basic Concepts

About Creating Bodies in a Hybrid Design Environment

Visualization in a Hybrid Design Environment

Graphic Properties in a Hybrid Design Environment

About Integrating the Surface World into Solid Modeling

Creating Features in a Hybrid Design Environment

How to Integrate the Surface World into Solid Modeling

Deactivating Your Hybrid Design Environment

Associating Bodies

Associating Bodies: Basic Concepts

About Inserting Bodies

About Inserting Features into a New Body

About Boolean Operations

About Ordered Geometrical Sets

About Bodies

About Trimming Bodies

About the Remove Lump Command

Location of Operating Bodies in Boolean Operations

Inserting a New Body

Inserting a Body into an Ordered Geometrical Set

Managing Geometrical Sets

Managing Ordered geometric Sets

Inserting Features into a New Body

Assembling Bodies

Adding Bodies

Intersecting Bodies

Removing Bodies

Trimming Bodies

Keeping and Removing Faces

Changing a Boolean Operation into Another One

Modifying 3D Shapes

Modifying 3D Shapes: Basic Concepts

About the Edition of 3D Shapes

Displaying and Editing Parameters

About the Deactivate Command

About Reordering Features

Reordering Sketch-Based Features

About Changing Sketch Supports

About Updating Your Design

Editing 3D Shapes, Bodies and Features

Displaying and Modifying Dimensions of a Feature directly

About editing Parameters

Deactivating Elements

Reordering Features

Replacing Elements

About Replace Function

About Replacing Features

About Replace Dialog Box

About Manual and Automatic Rerouting After the Replace Operation

Replacing Elements

Replacing Profiles

Replacing Surfaces

Replacing Bodies

Changing a Sketch Support

Updating Your Design

Freezing Links

Converting Part Design Features to Natural Shape Features

Working with Mechanical Interfaces

Creating a Mechanical Interface

Instantiating Mechanical Interface Template

Instantiating Mechanical Interface Template Automatically

Querying a Mechanical Interface

Mechanical Interface Assistant

About the Mechanical Interface Assistant

Analyzing Mechanical Interfaces in an Assembly Context

Working with Functional Surfaces

Creating a Basic Functional Surface

Instantiating a Functional Surface Template

Instantiating a Functional Surface Template Automatically

Creating and Working with User Features

About User Features

About 3D Tag Visualization

Creating a User Feature

Creating a User Feature

Creating Functional User Feature

Creating a User Feature Containing a Check

Associating a Type to a User Feature

Editing a User Feature

Saving a User Feature in a Catalog

Instantiating a User Feature

Instantiating a User Feature from a Representation

Instantiating a User Feature from a Selection

Instantiating a User Feature from a Catalog

Instantiating User Features Using a Knowledge Pattern

Instantiating a User Feature Containing a Check

Instantiating a User Feature from a VB Macro

Synchronizing User Features

About the User Feature Synchronization

Synchronizing a User Feature Instance with its Reference

Synchronizing User Feature Instances with their References

Linking a User Feature Instance to its Reference

User Feature Protection Mode

About User Feature Instantiation Modes and Options

Visualizing the Content of the User Feature Instance Internals Using the White Box Mode

Hiding the User Feature Instance Internals Using the Black Box Mode

Hiding the Internals of the User Feature Instance Using the Black Box Protected Mode

Associating an Image to a Template

Associating a Knowledge Dialog Box with a Typed User Feature

Working with Meta Inputs

About Meta Inputs

Creating a User Feature Containing a Meta Input

Instantiating a User Feature Containing a Meta Input

Assigning a Type to the Meta Input

Using Power Copies

About the Creation of PowerCopies

About the Instantiation of Power Copies

Instantiating Power Copies Using One Step Instantiation

Creating Power Copies

Instantiating Power Copies Using Step by Step Instantiation

Instantiating Power Copies Using Part Comparison Instantiation

Creating Imports

About the Import Creation Command

Creating Imports

Opening a Pointed Representation

Creating Dynamic Section View

About Dynamic Sectioning Using Section Plane

Creating Dynamic Section View

Using Miscellaneous Tools

About Defining Current Objects

About Displaying Parents and Children

About Interrupting Computations

About Downward Compatibility Checker Tool

Editing a List of Elements

Scanning a 3D Shape and Defining In Work Objects

Creating Datum Elements

Isolating Geometric Elements

Displaying Parents and Children

Defining an Axis System

Working with a Support

Managing the Background Visualization

Annotations

Flag Notes

About Flag Note Annotations

Creating a Flag Note with Leader

Creating a Flag Note

Texts

About Text Annotations

Creating a Text with Leader

Creating a Text

Creating a Text Parallel to Screen

Adding Hyperlinks

Querying 3D Annotations

About 3D Tags

Creating 3D Tags

Using Analysis Tools

Analyzing the Draft Angle

Analyzing Surface Curvature

Analyzing Taps and Threads

Analyzing Wall Thicknesses

About Wall Thicknesses

Analyzing Pattern

Analyzing Hole

Measuring Inertia

About the Computation of Inertia

Measuring Inertia in the Context of a Representation

Inertia References

Inertia Notations

Bounding Box Definition

Measuring Items

Persistent vs. Non-persistent Measures

About Refining Criteria

Measuring in the Part Design App

Measuring Thickness

Exporting Measures Created Under 3D Shapes

Deleting Geometry

About Deleting Geometry

About Deleting PartBody Features

Deleting Boolean Operations Performed within OGSs

Deleting Features

Deleting All Features Except Selected Ones

Deleting Useless or Unreferenced Elements

Optimizing Part Design

About Optimizing Part Design Performance

About Reusing Your Design

Cutting, Copying and Pasting

Distributing a Part

Reference Information

About Knowledgeware Integration

Knowledge Packages

PartDesign (no NLS) Types

PartSharedPackage (no NLS) Types

3D Shape Methods

3D Shape Types

MechanicalModelerHide Method: Body.centerofgravity()

MechanicalModelerHide (no NLS) Types

Topology (no NLS) Types

Standard Types

AssemblyImpacts (no NLS) Types

Using the Design Range Management with Part Design

Quality Rules Management

Polyhedral Geometry in Part Design

Administration

About Data Setup for Part Design

Creating Hole Standards

About User Defined Hole Standards

Creating Thread Standards

About User Defined Thread Standards

About Thread Standards Management

Migrating Thread Standards Files to XML